Nostalgia Critic - Are Video Games Art?

(233 votes, average 4.79 out of 5)
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Comments (447)
  • Morgil

    Awesome topic, though frankly i think the mindset that they aren't is a very outdated point of view.

    Back when i was in high school (almost ten years ago, god i'm getting old) i had an argument on this subject with an English teacher in his multimedia class. The class was all about the artisticness of movies, tv, and music. Now, this was shortly after Ocarina of Time came out and turned my perception of deep story in games on its head. I debated with him for a good 10-15 minutes after class one day because i felt that games such as that very much deserved to considered great works of art just as much as, say, Citizen Kane, a movie he just LOVED to preach about how "perfect" it was during the class (and no, i'm not saying it's a bad movie. I'm just saying he was a little too in love with it). Sadly, i lost the debate, but i mostly attribute it to being an inexperienced high school student. If i were to have the same conversation with him today, i feel confident it would result differently.
  • LikaLaruku
    I would argue that the choice, interaction, & level of pieced-together handmade detail make games more art than movies could ever be. then you have sandbox builder games like Minecraft & The Sims that are canvases.

    Those are pajamas? You could take out the trash & get the mail in them without getting any funny looks from the neighbors.
  • hatlesswill
    I feel the slightly childish need to ask, what mods are going on with Skyrim there? I don't think I've seen that before.

    That aside, I think this is a wonderful video sir, I've always held the position that games are in fact an art form, but I've never heard the position put so eloquently.
  • LordNifty
    The mods I noticed him show were mentioned in GameSpot's "Skyrim Mods of the Week" segments. The one with the spell making trees appear seemed to be from "Lilium Follower", and I think he looked at the "Undead Races" mod. Here is the GameSpot video where I learned about them: watch?v=JuTNjticP1o

    Anyway, the videogame that I pick as an example of 'high art' is "Silent Hill 2". In general, I consider 'artistic' elements interesting in videogames, but I think the critical element of videogames is gameplay, especially for replayability.
  • Trogdor
    It may also be from "Nature Spell Pack" which can be found on the Nexus.
  • Ohsha  - Yes
    Art is the synthetic stimulation of a sense or senses sufficient to invoke awe. A work in a medium attempting to do so may be referred to as an "artwork" even if it fails at its' goal while a successful artwork is referred to as a "piece of art".

    Art mediums are categorized into 3 tiers according to the number of senses they stimulate. Some higher artforms incorporate lower artforms by their nature. This pyramidal hierarchy, from its' peak to its' bottom, is as follows



  • Alllu-Man  - Reply to Ohsha's artistic heirarchy statement.
    This is an interesting way of putting it. I always thought of this the same way but instead of using a pyramidal heirarchy, I always saw it as the Mario 64 logic.

    What do I mean by this? Well in Mario 64, you entered levels by jumping into paintings. I saw this as a visual representation of video games as art. You aren't just spectating someones artistic vision. You jump into it. You interact with it. You have influance within it.

    Alongside this, the emotion that you see implimented in stuff like movies can be now directed towards you in video games. The artist can therefore provoke these emotions within the experiancer more clearly & easier.

    I actually think that emotion has a spot at the very bottom of the pyramidal heirarchy, because emotion is the core of most artistic forms (I say most because I don't know if cooking involves emotion all that much).

    Of course your way of putting it is alot more to the point & better presented.
  • 2001
    The attention to detail something receives does not necessarily make it art, and it certainly doesn't make it "higher" art.

    I would actually disagree with both you and Doug on this one. I would not consider video games art in the same sense that a book, movie or a painting is art. Things that are "high art" try to provide insight into the human condition, and their main purpose is to push forward an idea. The main purpose of a video game is to entertain.

    In something like Bioshock Infinite, the amazing graphics, interesting story and compelling characters all serve to make playing the game more entertaining. When you walk around shooting stuff it's a lot more fun to do so when it's in an interesting world. As the name "video game" implies, they are made to be games, and not an art. Calling a video game an art is akin to calling something like basketball or swimming an art. No matter how visually amazing or how interesting video games ever become, their primary purpose is still to be a game.

    The "game" part of a video game is simply a distraction from the story. If you ever wanted to make a video game where the game's only purpose was to advance an idea, it would no longer be a video game.
  • AphexTwin Fan  - Hmm.....
    The reasons you give as to why you believe video games aren't art, are somewhat flimsy.

    Do you believe it's possible to find art in music? Classical music and electronic ambient music, to name a few, do nothing to provide insight into the human condition, yet beautiful pieces of art have come out of those genres of music. The positive emotional response(s) derived from our consumption of various forms of media, is ultimately the basic determining factor which causes us to claim something IS "art". Insight into the human condition and pushing forward an idea, both play relatively smaller roles, in that regard.

    Also, I agree that when it comes to video games, storytelling is mainly used as a device to enhance gameplay itself. But without the storytelling device, it is still possible for the game-playing system of interaction alone to emotionally impact gamers positively, thereby compelling them to objectively claim the gameplay, thus the game itself, a work of art (a good example, is the Materia System of Final Fantasy VII, though that's not the sole reason the game is revered).
  • Cronnix
    It is so wrong to judge a whole medium for being art or not. You judge individual work. When it comes to art, and if something is art or not, it is rather easy imho, you just need to ask yourself what was the motivation behind the creation.

    Was it to earn money or to create a funny game about stacking blocks? That's not art.

    Was it to convey an experience, a message or moral? That's art.

    Simple as. People who wake up and think "hey, I wanna make a fun game about an Italian plumber stomping mushrooms to death" do not make art, they make entertainment. If, on other hand, their original thought behind the game was to raise question about oppressed minorities no one cares about in form of goombas, it would be art.

    Can games be art? Definitely, if a trashcan with dinner leftovers can, so can they. Are games art by default? Fuck no.

    My three cents.
  • irishgirl
    The ending of this editorial has made life complete. Thank you, dancing half-naked man.
  • Arobin909  - Interesting topic
    When you think about it some game backgrounds are considered art. That is my 2 cents!
  • Zorro4k6
    Agreed. The moment I read the title of this video, I said yes. I do even consider it "high" art as well. Technology grows exponentially and so even if some people don't believe games to be high art, there may come a day when a game emerges from new form technology to show that. A classic example is holograms or augmented reality. It's almost here and I can see games using that technology to create a new and rich gaming experience. That's all I have to say about that.

    Doug, I laughed so hard at you playing Micheal Jackson Experience. That was great. Thanks for sharing. :)
  • Cronnix
    Just because you painted something does not make it art. Art has a purpose and a message behind it, not just creation of some random picture.
  • Thunderbang  - That is debatable
    That is actually debatable. Very much. At least today. In the past, not so much, because when there were much more focus on what was art and what was not. Just check out some of the arguments Picasso had with Degas (is that spelled right?) about his cubic pieces.

    There are things that are truly not art in my book though, evne if it's provoking some sense, like killing and horse and laying it down and then stabbing some sign in its stomach. That is just sick and messed up. Equally stupid and nonsensical is artists taking shits in cans and closing them, and then getting the closed cans put on display in galleries. What the fuck???

    I believe that if you draw something you're already an artist, but not a relevant one. Nor are you probably an experienced artist, and so your art is not very good, relevant, of pretty good quality etc. That's what we should be saying, I think.
  • MNNM15
    ^ How dare you say first?! Jk. I don't care.

    But, on topic, if you're looking for a game that makes you ponder a LOT, look at Alan Wake. If you are looking for a game with a great amount of choices, look at high-end RPG's (Guild Wars, World of Warcraft, Skyrim, etc;). If you are looking for groundbreaking games, that's debatable. Personally, I haven't seen a game that pushed the boundaries of what was the norm at the time since Half Life and Half Life 2. Granted, I haven't had the money to get the newest games in a while, so what do I know?

    However, I agree that games are great art. Games can tear you apart, make you emotional, make you happy for the characters, make you scared, and feel just about everything else in the book, just like movies and books. If movies are considered art, so are video games, because really, you are like one of the characters in the movie. You are playing in the movie, and it is great! A lot of people think video games are mindless and crap, and at one time, they were. But with the advancements in technology and the amount of time put into each game these days, it makes the game come to life. This, in my opinion, makes it art; a game that can make you feel and make you think it's real. A lot of games can't do this, but there are many, many games that do these days, just like some movies make you pissed and actually bring you back to reality, and other movies that suck you in and make you feel. Great video, and I agree 100%
  • Morgil
    "^ How dare you say first?! Jk. I don't care."

    Normally i don't give a crap about it, but when i saw a once in a lifetime opportunity (considering how fast NC's videos fill up with comments) present itself to me, i just couldn't resist.
  • Bouncing Boy
    At least you said something about the topic, and actually had a unique perspective on it. What really gets me are the people who say first and don't have anything else to say.
  • grimfang999
    I think on top of emotional effect what makes a game truly 'high art' is if it is studying philosophies and ideas. Some take academic concepts and works and discuss them. I havent played infinite yet so cannot say it is better or not, but I would say the pinnacle of gaming art is actually the original Bioshock. Why? Well because it has multiple layers.

    First layer: It is a fun game. You can play it through as a mindless horror shooter.

    Second layer: It has excellent atmosphere. If you take your time and dont run through it, you immerse yourself into a world of creepiness, insanity, and decay.

    Third layer: It develops an entire world and history around it, not through simply saying "hey this happened" but by providing first hand accounts and making the events live and breathe.

    Forth layer: It discusses choice and the human condition. A major part of the story in the game is about how we can know if our actions are our own free will, are we simply beings that respond to certain emotional/linguistic triggers? Meanwhile, the splicers show what humanity can become if we allow greed to consume us without some form of moderation such as laws.

    Fifth layer: Not only does it question the human condition, but it critisises a major academic theory, namely objectivism. Objectivism is Iyn Rands idea that all people should live for themselves and pursue their own desires without intervention by others such as the government (Even Andrew Ryan, the games apparent main antoganist, has his name as an anagram for Iyn Rand. Rapture is a conceptual case study of what libertarian objectivism could result in within an isolated system of elites: All refused to do the "lower job" such as cleaning or repairs, interests overlapped, lack of morallity made murder a common problem, and those like Fontaine who craved power destroyed the system. Add in a single powerful drug and suddenly you have a world of complete chaos.

    Thus, Bioshock, I would argue, is the landmark case of how video games can truly be art, not just in the sense of they are pretty to look at and play, but what they represent and critisise.
  • Durecchi
    " If you are looking for a game with a great amount of choices, look at high-end RPG's (Guild Wars, World of Warcraft, Skyrim, etc;)."

    Of the ones you listed by name, only of those actually haves 'choice', and that's Guild Wars 2. World of Warcraft and Skyrim, much like the Mass Effect series, or Bethesda's Fallout 3, have the ILLUSION of choice. That is to say that nothing you actually say or do means shit outside of resulting in a quirky lil' cutscene.

    Ironically, the REAL 'high-end' RPGs are the ones that don't have the pretty graphics and were released during the 90's to early 00's: Baldur's Gate, Icewind Dale, the original Fallouts, Arcanum, Vampire the Masquerade: Bloodlines, and the kingpin of all RPGs when it comes to choice, being a ROLEplaying game, and STORY above all else, Planescape: Torment.

    Today's idea of what makes an RPG seems to be to slap in an ineffective and pointless dialogue tree, an inventory and some skill trees.
  • James Picard
    You forgot Knights of the Old Republic. At the very least, there your choices did affect the ending. And as for Mass Effect, while your choices don't control the ending, they DO control what happens afterwards, and who lives and dies. They don't always do this effectively, but they still do it.
  • Fantasiaxylie
    I think video games are definitely art. They can tell a story and have great visuals. My favorite video games are the Portal, Legend of Zelda, and Amnesia the Dark Descent. All of these games have enthralling stories and use literary techniques such as themes, moods, and tones. Video games have always inspired me in my writing skills. I think video games can convey just as well as a movie, book, or tv show.
  • WesleyFoxx
    Well, according to the Museum of Modern Art, they have already been confirmed as capital-A class Art. (Youtube Idea Channel's Top 5 Most Artful Games)
  • PlatyPunch
    Panda Posse role out!
  • albinotanuki
    Yes. Yes, video games are art. Just look at "Ni No Kuni".
  • Raymond  - I've played games I'd consider art
    Journey, The Unfinished Swan, and Pixeljunk Eden are most definitely Art. I'd consider Skyrim and Bioshock Infinite to be something like medium art (I know that's not a thing, shut up), in that they broke a great deal of new ground, and may have artistic merit, but are mostly notable for what they've paved the way for later on.
  • DeadlyPrivate
    Well, is Journey high art because of it's beautiful asthestics and music, or is it because of the gameplay? Or are they interlinked together?
  • kshade
    IMO Journey very much proves that video games can be an artistic medium on its own merits because it uses the unique properties of the medium to a great effect. There's barely a story and the graphics and music are nice but what really makes it stand out is the interactivity, focusing on being on a journey (name drop!) with someone you don't know, see or can talk to, but still communicate and overcome obstacles with (or not, if they're feeling douchey). No other medium can really do that, and I'm sure some of the naysayers would be all about it if it wasn't on a console but instead in a museum on some sort of permanent installation.
  • DeadlyPrivate  - Defining art...
    Art is where each medium is allowed to express ideas in it's own ways with the tools provided.
    How would someone express the grief of losing someone you love? In films, it has been explored in many various ways, and comics are well known for exploring the concepts of death as well as the grief following it.
    Doug made an interesting point that the Sims can be considered High Art, in that it uses it's medium (computer) to tell a unique story (the sims) while allowing the viewer to express their ideas (interaction) with the tools provided to them.
    And honestly, I think Roger Ebert made that comment not to spite video gamers, but to actually create debate; he hasn't seen anything that would make him think video games are art, but wants to be proven wrong.
    Again, fantastic video Doug.
  • Karri
    I can't agree with you about Ebert. His comment was very much a definite statement, rather than a challenge. He even responded with (to paraphrase) that even though it wasn't art, it could be fun. So there you have it.

    I lost... pretty much all respect for the man. Intelligent, yes. Yet the man had dedicated himself to a medium, watched it struggle to become respected -- and succeed. That he then had the gall to deny that another medium had the same drive and potential made him no different than the art snobs that snubbed movies.
    A truly poor note to go out on.
  • DeadlyPrivate  - Also....
  • Capt Harkness51
    Love that Bioshock Infinite is shown in this video. Playing that game all the way through shows, in my opinion, that video games are art just on its own merit. Some other games that I played years ago that convinced me were L.A. Noire, Bioshock, and Dead Space. Those were just off the top of my head.
  • PixelRelated  - Great Topic!
    Good topic, I've heard many people claim games aren't art yet it is obvious that they are. Art is a form of expression and if a game shows that expression then it is art. Games that do this successfully are:
    The Unfinished Swan
    Shadow of the Colossus
  • Ogre Samanosuke
    I'd add a few more to that list:
    Lone Survivor
    Spec Ops: The Line

    The first two are superb examples of really diving into the human mind. Lone Survivor goes into a study of keeping sane in a hellish world gone mad, while Spec Ops studies the atrocities of war, along with the cold dehumanization of war through other videogames like Call of Duty. Bastion does the opposite of both, showing how there can be hope even after things have already gone to shit. Bastion is also a great story, with examples of excellent timing and tone for music. (Seriously, I've yet to meet anyone that didn't cry when you first heard Mother, I'm Here)
  • DoctorHam
    I second, third, fourth, and fifth votes for Spec Ops: The Line. It's a game that I feel like more people need to play and talk about. I will champion this game for years.
  • bassbait

    Now that's what I'm talking about. Anybody who doesn't think of games as art, simply hasn't played Shadow of the Colossus.

    I'd also argue Half-life, Half-life 2, Portal 1 and 2, and Psychonauts.

    Half-life 1 - brought games into cinema level through the great level of involvement in a more cinematic storyline.

    Half-life 2 - simply genius.

    Portal 1 and 2 - Portal started the idea, and Portal 2 brought a lot of depth through the experience.

    Psychonauts - comedy doesn't count as high art? I laugh at the notion. If a film can be a brilliant comedy, so can a game. And Psychonauts is a great comedic game that is also very creative.
  • korruption
    I agree, Half-Life 2 and Portal 2 are unsurpassable except of course in graphics. I'm only hanging on to the video game wagon by a toenail now as games are simply doing nothing for me anymore. Metal Gear Solid is still relevant to me too, but dropped a little with the third installment as I suck and keep getting lost or discovered, or just losing interest... dammit... =(
  • CensoredLlama  - roosterteeth
    is it just me or did anyone else notice the wow footage was from a roosterteeth lets play? also good vid as always
  • The.Texan
    Nope definitely not the only one to notice.
  • Nycea
    As someone who has been playing games since DuckHunt, my biggest gripe with popular gaming is I'm bored of killing stuff.

    Almost all popular games require me to shoot, slash, and basically destroy things to get ahead in the story. And I'm pretty of over it. I'm much more interested in plot heavy games that challenge me in other ways.

    I think the games that innovate away from the whole "shoot that, progress" cycle will have more games that are considered high art.
  • fanime1
    There are actually a decent amount of games that don't require violence to get through. A great example are the Professor Layton games, which require you to solve puzzles to advance the story and solve the mystery. There are also visual novel games where the decisions you make affect the outcome.
  • Gborr
    Visual novels are not a good example, as they are not really games. They are a different medium altogether, the same way as novels and comic books are different even though they are both printed works. Visual novels might be an interactive electronic medium like video games, but they are doing their own thing, with their own conventions and storytelling method.

    As for the non-killing games, practically all we have are a few adventure games (slightly more if you count old-school ones) and maybe a dozen stealth games that give you the option for a non-lethal playthrough. On the other hand, we have about a gazillion of shooters, RPGs and RTSs where you have to mow down hundreds if not thousands of faceless mooks to get to the ending with no recognition of you being a mass murderer. You just cannot really compare the numbers.
  • Ogre Samanosuke
    You should get into more indie games then. There has been a flood of quality indie games on the PC doing just what you're talking about. Some are harder to stomach, like Cart Life, but then you get easier to handle gems like Thomas Was Alone.
  • bassbait
    Try the following games -

    LSD: The Dream Emulator - requires a download. Basically "WTF?!?" the game.
    Puppy Shelter - one of the three saddest games I've ever played.
    The Good Sister - the other saddest game
    Antimatiere - Weird, cool, and almost an art film in style. Cryptic ending BTW.
    One Chance - the third saddest game
    Loved - Weird, kind of creepy, and I think there's a point somewhere?
    Today I Die - this one's to lift your spirits after playing all of those other ones.
  • PlayMp1
    Agreed with indie games as the way to go. Off the top of my head, Kerbal Space Program is completely violence-averse. It's all about building a rocket to get to space and potentially other worlds. Since the little green men that you play as have a united world government (on an inhabited world with exactly eight artificial structures, it's in early beta still), there's no violence. Now, violent, spontaneous mid-air rocket disassembly, on the other hand...
  • LuckyGetsRocked  - CLOUD
    I saw the clip of Cloud looking up at the Shinra building in the beginning.

  • ImitationJesus
    to answer the title of the video, YES!
  • animegx43
    I have to really peel my eye the next time I play a game now.
  • Elphaba645
    I agree completely, even though I'm not the best person to go to for something like this. I dislike playing most video games, and rarely do. But though I don't play them, I still think some are art. Not all, mind you.

    Doug seems to have very rational, agreeable opinions. I agree with pretty much all of his editorials, and even if you don't, you can always see his points, which are good ones. Thanks for that Doug. (:
  • NostalgiaKid000
    Not really a gamer myself but I could see how someone would make the argument.
  • War1309
    am I the only one watching that the background music is louder than the video ?
  • PixelRelated
    Actually I'm kind of surprised you didn't have LIMBO or Shadow of the Colossus on here. Shadow of the Colossus (even check wikipedia) is one of the first games that actually started this great debate and LIMBO reinforced the debate.

    Braid is also another great example of games as art both visually and the story itself because the ending is telling a crazy about of different possibilities on the truth of the games actual meaning. Seriously, there are pages and pages about what Braid is ACTUALLY about.
  • albajos
    I was about to mention those two.

    In particular SotC since it's not only got some great scenic views and characters, but the story really makes you think. They are not your enemies, they don't even attack you first, so you're basically the bad guy here for hunting down these just to save a life. 16 vs 1.
  • Weeny8888  - O3o
    He doesn't need every game in the world to tell you Are video games art. well there a work of art.
  • smjaiteh
    I don't play a lot of video games. But I will defend to the ends of the earth the opinion that they are "art."

    I also think that comics, TV shows, cartoons, radio shows and some YouTube videos can be considered art, too.
  • Tindy
    I'm a gamer girl, but I don't actually play all that many games. How can I call myself a gamer girl, then? Because I fall in love with everything ABOUT the games I do play. I listen to music from Chrono Trigger and Ocarina of Time on the train, I love and cherish the characters as they go on their epic journeys, I idolize the design and art style and try to make it my own. The Sims, Portal, Chrono Trigger, Ocarina of Time, and even Majora's Mask all deserve to have a pretentious pedestal to sit on, because they all, in their own way, are fun, in-depth, and have something to say.
  • CoCoNO
    Im just gonna say, spec ops the line is the watchmen of videogames,
  • Eyeshot
    I can't believe you didn't include the Mass Effect series. They're story-driven games in which you make choices big and small, and some of them have major outcomes. Plus you can play as either a man or a woman and make your own face. And the characters are varied and so likeable, fans got pissed when these characters were simply forgotten at the end of the last game in the series.

    As for Mass Effect being high art, I suppose the series could be viewed as such. It has the kind of social commentary typically seen in science fiction, asking questions like, "What is the right way and the wrong way to deal with a barbarous species with a high birth rate? And a synthetic race that fights for survival?"
  • EpicFish  - Yes thank you!
    I was about to make a similar comment. I'm disappointed Doug didn't mention Mass Effect (or even Dragon Age: Origins). I love how in-depth it goes into story and character development. I've played both games many times, and I still find myself stopping to think about which option I want to choose and the following repercussions from that choice. Sometimes I even question myself afterwards and think, "did I really make the right choice?" A lot of Bioware games have that effect on me, and I definitely consider them high art.
  • Charos
    That seems somewhat a matter of the branch of how the story is told. There's been an odd sort of mindset for decades that we're just starting to get away from in which certain branches of literature or film are seen as somehow subsidiary to others, primarily Fantasy fiction and Science Fiction. I'm unsure why, but there are (even today) people who will rail against the idea of Tolkien or Lovecraft as being artistically relevant whatsoever. They're written off as somehow "juvenile" or for nothing but cheap escapism and it's always irked me.

    Mass Effect is pretty much a modern and more action-oriented variation on lovecraftian ideas, the inherent uncaring nature of the universe, mans place in the cosmos, ancient beings beyond the ken of human understanding and so forth. Heck, the Reapers even resemble Cthulhu to some degree with their squiddy appearance and all. Great games all around though, just finished up that Citadel expansion a few months back, total fanservice DLC, 3.5 gigs of pretty much exclusively inside jokes, old characters, backstory references and so on. Great send-off to that trilogy, interested to see what they wind up doing for the next game.
  • Link2096
    If I was to met Doug I would ask him how much he knows about Legend of Zelda. All LoZ games, Paper Mario and the Thousand Year Door,System Shock 1, System Shock 2, Bioshock 1, Bioshock Infinite are all the best form of art
  • Weeny8888  - O3o
    He would get all the answers right! Thats a quiz right?
  • MavenCree
    That dance made my night. Thank you. :-)
  • Mazzy
    I would consider Portal to be Art.
  • Bilateralrope
    The Museum of Modern Art agrees with you. wiki/Category: Video_games_of_the_Museum _of_Modern_Art

    As for why they picked the games they did, watch this: watch?v=YzGjO5aHShQ
  • Complix
  • OneTrueFan
    I seriously appreciate what you do, Doug. I was having a crappy day until I saw a new NC video was out :)
  • tomrule123
    While I watch more films than games, I tend to not neglect them as a form of art. Games do bring viewers to worlds that films and books tend to not create, and we also see how game graphics enhance overtime seeing how new technology can affect the art of the game. Also, this factor is the same thing as films (and comics now that you brought it up): same thing as films: some are considered arts, some are just mindless entertainment.
    "which you're not going to see!"
    Damn it!
    ... honestly didn't think we'd actually see more of it. ... but okay.
    *notices Tree of Life clip.*
    I take that you must've seen this film before... or at least, bits of it.
  • ohe
    I'm still not sure if I've ever heard a convincing argument that even Mona Lisa "is art". Sorry, I mean *high* art, because these days the bullshit must be elevated to second degree apparently.

    The only impression I get from people who talk about art with a straight face is that of an obtuse cult misusing spoken language to whine until unimportant things they like start looking important. And that, I think, is the main issue with this video game question, a bunch of people aren't getting to use a treehouse in a society that is appallingly dependent on treehouse clubs instead of reasonable, adult interaction between free individuals.

    People aren't usually even questioning "what is art?", they're mainly acknowlidging that movies are already in the club for whatever arbitrary reasons and therefore games should be as well.
  • Lithary
    Stupidity at its best.
  • TheAnt
    To quote RebelTaxi99: "I once saw a picture online of a pant-less women standing behind a glass case menstruating all over the floor of a museum, so at this point Crazy Taxi is also art".
    Made me laugh, but yeah I consider video games art, and some can achieve high art status.
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Bum: HG - Mockingjay P1

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Yomarz: Farcry 3 - Blood Dragon

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SF Debris: Dr Who - Blink

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FB: Mr Turner & Nativity 3

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ChaosD1: MMO - FFXIV

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Shaun K: UG - To Be Continued

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TNChick: Pump 23 - Another

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Linkara: Avengers #1

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Dom Reviews: Homeworld 2

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RR: Cloudkicker

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Animerica: Tokyo Majin, Part 2

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GW: Leeroy Jenkins

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Best for a Buck: Gunpoint

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Ask Lovecraft: Tatoos

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TNChick: Pump 22 There's No

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BB: UnAmazing Spiderman2

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