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Resident Evil

Posted by: jason murphy in video gameResident EvilMovie Review on

jason murphy

Resident Evil

After tomb raiders success the bar was set higher than it’s ever been for video game movies and in 2000 Paul Anderson and screen gems decided to take on one of the big boy’s resident evil.

The plot of the first resident evil seems more like a side story to the games as no game characters, unless you count zombies, are in it. The movie opens with a scene showing the theft and release of the t-virus. The result of this is the computer running the lab kills everyone to make sure the virus doesn’t escape. Next we are introduced to our heroine, Alice who is naked and unconscious in the shower. She wakes up and looks around her mansion finding a dresser with guns. Shortly after she’s dressed and steps outside a guy named matt pulls her inside just as a group of soldier’s crash through the windows.


Tomb Raider

Posted by: jason murphy in video gametomb raiderReviewMovie Reviewmovie on

jason murphy

Lara Croft

Tomb Raider

Tomb raider starts off with our heroine hanging upside down in what looks like an Egyptian tomb and right off the bat we are treated to a very cool action sequence where Lara has to fight a robot. She maneuvers around the tomb firing at the robot. Soon Lara defeats the robot and we find out that it was simply a training room in her house and the robot was programmed by her friend.


Wing Commander

Before I begin I would just like to say that I have only played very little of the wing commander game. I looked up the plot on Wikipedia and the characters and found out some other interesting info so please keep that in mind as you read this and I hope you enjoy.

The plot to wing commander is actually pretty cool. In the wing commander universe there are humans and a cat like warrior race known as the Kilrathi. Humans have discovered space travel and have also invented the Nav computer which allows there ships to make “jumps” between points in space. At the begging of the movie we see the Kilrathi attacking a human ship and they steal the Nav computer and plan on using it to find a jump point close to earth.




12.09.08

Yo,



Sometime’s it takes a video game a full soundtrack to set the mood, tone, and atmosphere needed to evoke a certain feeling in the player. Other times, by luck or talent, composers need only a single song to capture the entire essence of a game and its characters. It could be three minutes or fifteen seconds, a repeating melody or a lyrical track played over the end credits. Attached to a single character, they can add layers to the psyche that would take hours of cut scenes to put to words. In the background of a level, the tune can remain etched in the player’s memories, keeping the feeling of what it was like to play it long after the console is off. Each generation of games had its masterpieces, narrowing it all down was almost impossible. Needless to say you’ll disagree with us, but we love that, inspiring response and forcing people to explain why we’re wrong and they’re right gets them thinking of the songs they choose, and on video game motifs themselves. Quiet in the audience, the orchestra is warming up. These are The Top Ten Video Game Themes in all of Video Game History.

The Top Ten Video Game Themes

#10: Contra - Jungle Theme
 


In the olden days of cheat codes and coin-operated gaming systems, an arcade measured its worth by how loudly and how often you heard this little ditty. It was not only the theme of one of the most challenging arcade experiences, but it also stood for the entire second generation of arcade gaming, of blistered thumbs and the fervent searches for that one quarter deep in your pocket as the Continue? timer ran down. But beyond the metaphysical nostalgia, it’s just a damn rocking tune, fit for the millions of covers done with electric guitars over the years since. You knew as the first level loaded and your commando fell onto the jungle terrain that you were in for the undeniable fun of spread shots and huge bosses. The rest of the soundtrack packed the same punch, but its this first track that takes us back to laser-sighting our focus and cracking our fingers above the trigger button in readiness for the first wave of enemies.

#9: Duke Nukem – Megadeth Theme



This little ditty is badass in the way that Black Sabbath’s opening riff to “Iron Man” made the trailer for the superhero movie badass. Within the first few opening notes, you know shit is about to go down, a prologue of epic manliness. Toss in the Duke spitting one of his famous sound bites, “Come Get Some!” and there is no way someone could mistake the game to count for anything other than violence in glorious gratuity. With the 3D interation of this franchise being reborn on Xbox Live, a whole new generation of Halo-ites and Gear(s)Heads can return to a time of media-driven rebellion, back when First Person Shooters were good. When the Duke ruled alongside “Doom” and “Castle Wolfenstein”; a generation of gamers that found solace in gore after the world around them just didn’t understand the bloodlust. Maybe I’m reading too much into this, maybe its just badass. Ya know what? That works too.

#8: Guilty Gear XX #Reload - Megatona Furioso



Kicking someone’s ass has always been an activity made better by kickass tunes. It just makes the impact of fists and groans of defeat that more ego-stroking. Never is this more apparent than in Guilty Gear games, Megatona being the most lauded example. Hard hitting riffs complemented the sheer machismo that oh so often comes with the supreme combo execution. It was the character Potemkin’s theme, but the hardcore track soon became synonymous with the series itself, giving it a reputation for a wicked anime aesthetic that permeated from its character animations to its menu screens. It may not have the sales of “Soul Caliber” or the sophistication of “Tekken”, but no one can deny Guilty Gear its rocking style. Naysayers are called to look up Furioso as exhibit A.

#7: Mass Effect – M4 Part II



The completion of any role-playing game, even without side quests and ultimate weapons, bears a sense of accomplishment, especially at Mass Effect’s length. These feelings of elation at one’s ability are made even better with a triumphant ending theme, something that puts a cap on your contentment. Mass Effect's opens with a guitar riff halfway between the latest alternative rock single and the victory theme from Top Gun, acting as a modern take on the “epilogue montage” moment that often accompanies the main credits, with a little bit of a electronic ambiance thrown in to prevent it from descending too much into Kenny Loggins-levels of cheese. This piece makes it on the list for the moment when we first hear it, in addition the song's own merit. More so than any other credit music, this primped, Emo-esque ballad caters to the feeling of finality and accomplishment felt at the end of an adventure only a role-playing game could provide. It doesn’t hurt that Part II follows one of the best games of last year, either.

#6: Silent Hill 2 - Theme of Laura



The Silent Hill series is unrivaled in atmosphere. The game’s uncanny ability to maintain a state of constant tension and unease was always aided with a claustrophobic level design and, more importantly, Akira Yamaoka’s score. His predilection towards sounds both weird and alluring was never more beautifully demented than in this tune. Despite the soothing melody, there is something unnerving crawling beneath this tune's surface. This theme epitomized the series’ motto of “simultaneous attraction and repulsion;” a perfect medley of an electric and acoustic guitar, with a haunting undercurrent of echoed strings and computerized sound effects, not to mention the famous mandolin of the series's opening. Not quite gothic, not quite horror, the song bleeds atmosphere and haunting beauty; everything that makes Silent Hill the ultimate series of survival horror.

#5: Chrono Cross - Time Scar


It was buried under its popular brother, Chrono Trigger, but not for lack of quality. In fact, many fans’ cite the sequel’s soundtrack as just one of the ways this RPG is superior to Trigger, offering up Time Scar as evidence. It’s not difficult to see why this one song could be held up to such a standard, being one of the most self-contained musical pieces in the genre. It begins as a light and airy piece, a relaxing Celtic melody, useful for gameplay in towns and inns. Without hesitation, it slips into a string-heavy, fast-paced drumbeat set, exceptional for combat and exploration gameplay. It’s the game itself set to melody, a poetically paced narrative coupled with a deep and rewarding combat system. If Square's smart, gamers that made the mistake of passing this one up will be playing Time Scar re-made for this generation.

#4: Legend of Zelda - Overworld Theme
 


If ever there was a tune that embodied the word, “classic,” here it be. For most of us, this song is synonymous with our first fun video game experience, and it hasn’t gotten any less powerful with time. It’s an upbeat and jaunty tune that makes all who hear it want to go out on their own adventure, sword and shield in hand. It symbolized the pure fun one had when playing the game, whether it was in the first few minutes or the last hour. Link has been forever tied to the song since, and developers have carried the mantle with pride, reinventing it each generation with new orchestration. But its the classical tune that will ever be immortal, embedded in minds and hearts of any gamers that long to quest.

#3: Final Fantasy VI - Terra's Theme



“I don’t think I have what it takes to make a good action game. I think I’m better at telling a story.” This was Hironobo Sakaguchi’s response to what type of game would be made with the last of - then-failing - Square’s money. The first Final Fantasy was published under that credo, and each one after it pays respect to Sakaguchi-san’s original vision. For many fans, nowhere is Hironobo’s idea embodied more perfectly than in Terra’s Theme in Final Fantasy VI. This is the perfect song to complement the words “once upon a time.” It’s a sense of weighted whimsy; a folkloric lightness coupled with a dramatic foundation. It’s the first six games of the series brought into a single tune, a reflection on where the series has been with an acknowledgement to what it hoped to accomplish in the future. It’s modern Shakespeare, the perfect prologue to an adventure of Team Fantasy’s standards.

#2: Tetris - Main Theme


Think about how much of your life has been spent playing Tetris. On the Gameboy, the PC, your cell phone, the NES and all of its other incarnations. Think of how long you spent on each playthru, how long it took to beat each level. Add that up over your lifetime, and for many people the total runtime is longer than what it takes to beat all of the Final Fantasies put together. You may have hated it, loved it, or never gave enough notice to it as you watched the blocks drop. But however you thought of the song, one thing is for sure, it didn’t stop playing once the power button was turned off. It was lodged in your head for at least a few days, coming out as humming or whistling or just having it play over and over in your mind as you go about your day. That alone gives it a spot. It’s one of the most remix-able songs in history, it’s a repeatable tune that doesn’t have that snag at the end when the track starts over, and its one of the first tunes we as a generation remember in terms of gaming. It. Will. Never. Leave.

#1: Metal Gear Solid 2: Sons of Liberty – Theme



Harry Gregson-Williams, of the Hans Zimmer filmmaking studio, was tapped by Kojima for the score of Sons of Liberty. Although he produced an intense and cinematic soundtrack for the project, it is this main theme of the game that has become instantly identifiable with both the series and its creator. The orchestral piece has an intense emotional arch, beginning in a traditional covert military style with computerized sound effects and a strong bass, but with a steady speed: strings are added, with their ascending crescendo. A sense of strength and power are built, only to be crushed seconds later as the entire song falls into a silence. Then, from the ashes of the first set comes the slow rise of the familiar tune, the sense of power replaced with a more somber tone as they play out their stanza. The strings are slowly added, also at a slower pace, with triumphant vocals sewing the orchestration together. The sense of strength found in the first set replaced with one of hurt pride; what was loud and chest-thumping returns at a humbled, poetic pace, only to finish with the highest point in the theme, an ultimate triumph after sobering defeat. Intense, emotional, inspirational and patriotic, it acts as a perfect abbreviation of the series, a microcosm of Kojima’s fiction and storytelling capabilities, and a summary of Snake’s philosophical journeys. If ever you find yourself trapped in life, a situation seemingly too difficult to complete, play this tune, just once, and regain back your strength. Remember what’s it like to be moved, to be empowered, to be human. Its a remarkable achievement to capture such essence and depth within just a few moments of music, but Gregson-Williams resounding success, and the powerful feelings across the world that its caused, makes its placement easy to bestow. This is the greatest theme in the history of video games.

(Originally Submitted on June 23, 2008)

I've held off on presenting this for quite awhile, basically because I wanted to start up a challenge to the gamers to come up with what they thought would make for an original game. Then supposedly I would blow everyone away with mine.

But given recent events, I think it's time to just come out and show what I've got.

================================================

For George Carlin.

================================================

I call this one......"Bad Baby!!"

You play the role of a 47-year-old semi-retarded alcoholic that has an adult-baby fetish.

After an accident drinking tainted breastmilk, this freak manbaby has the oddball superpower to crush his enemies with his sonic manbaby-cry. Secondary weapons would involve a lead rattle, beer bottles painted white to look like baby ba-ba's, toy horsey Shurikens, a touch-activated talking teddy bear, and his own loaded diaper.

The controls can be simplified to the classic TMNT style of jump and attack, but to really take advantage of the extended attack options, a third attack button would let you you use whatever was in your sub-weapon slot at the time, and a fourth would let you use your charged-up sonic manbaby cry. Controlling the Manbaby can be as easy as using either the D-pad or the analog stick.

Levels would include:

* Generic street level with hordes of disgusted citizens and lowly cops on the beat.

* A drunken rage at a local biker bar.

* Brawling with security on the set of the Spring Jerringer Show.

* A drug-induced stroll through a very colorful land of candy (Which turns out to be another generic street level after completing it).

and

* A local gun-toting militia consisting of, surprisingly, rival manbabies with the sole intent of taking you down.

Bonus games would involve getting burped by a very embarassed hooker, attempting to use cuteness to get out of a public indecency arrest, picking the perfect mother to breastfeed with, and scaring real babies at a day-care center by making faces with the analog sticks, face buttons, and the shoulder buttons.

My lack of experience with the Xbox 360 can only leave me to wonder if there's ways of using the x360 headset to send voice commands into the game itself (like Lifeline and the SOCOM games for the PS2). If so, then there could be room for even more insane shit.

There could be a cheat code screen where you only see the Manbaby staring at the player, and the analog sticks control which way his hands rub his fat hairy manboobs (Clicking the analog sticks would squeeze the manboobs), and if you do the proper motions while saying certain phrases or talking a certain way in the headset, you could unlock various cheats. But the method would be so disturbing that, well, why would you WANT to?

The cheat code entry would also be recorded and sent to XBox Live for contest purposes of who can make the funniest and/or most disturbing variation of a cheat code entry.Obviously, you have to reward the winners with something, so give them Microsoft Points. They earned it.....sick fucks.

Direct all hate-mail to This e-mail address is being protected from spambots. You need JavaScript enabled to view it :-D


(Originally submitted on June 20, 2008)

Castlevania, Contra, Metal Gear, Lone Ranger. You look at Konami, and you think "Oh yeah. Greatness." But did you know that Konami was also a bunch of assholes?

Now before you scream for MY severed head on a stick (http://www.screwattack.com/node/4393), I'll explain this line of thinking:

-----Contra-----
Lack of arcade ports when the hardware was available. Granted, the NES games were superb, and still hold to this day. But it took them twenty years to bring the arcade originals to the home consoles? I can understand not doing it with the NES and Super NES with the limited hardware, but the Playstation was more than capable, and maybe even the N64. The previous-gen consoles have enough space to put all of the contra games (Arcade, NES, SNES, and Genesis) onboard, as well as more than enough processing power to handle it. Konami just didn't want to give it to us.

-----Gradius-----
We never got the real sequel to the franchise, and instead got a Gradius-hacked version of Salamander called Lifeforce, with the levels re-arranged, and with new boss characters. Gradius 3's Super NES port was simply rushed, and never got rid of the slowdown bug. Obviously they had to chop out some of the content to save space. Plus for some reason, when the Gradius 3&4 collection was released for the PS2, they chose to ONLY release 3&4 on the disc. Were they trying to cut costs with the CD-ROM format? Release the whole goddamned series on a disc! THERE'S MORE THAN ENOUGH SPACE ON THE DISC. Gradius, Gradius 2, Gradius 3, Gradius 4, Salamander, and even Salamander 2. Hell you could even fit the Parodius games on the disc as unlockable extras! Konami just didn't want to give it to us...........wait, it's on the PSP? Oh fuck you, Konami.

-----Metal Gear-----
Oh Jesus, this one hurts. You have a butchered NES port, a completely-DIFFERENT sequel that even Kojima despised, and a story that was given the tentacle rape treatment because Ultra Games thought they could do it better. Us Yankee folk were forced to buy the Playstation 1 & 2 games twice because the Japs give themselves additional features after bringing the single game to our shores. Either release the full experience from the start, or suffer the backlash. Take your pick, pricks.

Castlevania series:

-----Haunted Castle-----
For those that look for the ultimate Castlevania challenge, the first one is the biggest one. Yes, Haunted Castle was a remake of the first game, and to really screw with you, they only give you one life. Try to take that in. Seriously. One life. It's hard enough to play through the first NES game without continuing at least once, let alone DYING just once. This game deserves to be on XBox Live, if and any just for the achievement points and leaderboards.



-----Rondo of Blood-----
I'm very pissed about Konami only releasing this game on the PSP. I'm not buying a PSP for this. Fuck you, Konami. You had a GOLDEN opportunity to please the fans when the Playstation homebrew project was underway.

Believe it or not, much like Final Fantasy 5, a group of developers were working on an unofficial port of Rondo of Blood for the PS1, until Konami shut it down. Despite the fan-interest, there was no official port on the PS1, not even in Japan. Konami just didn't want to give it to us. You notice a pattern here?

=====================================
=====Unreleased Arcade Greatness=====
=====================================
The Japanese got a Konami Classics collection for the Playstation and Saturn. Us Americans had to wait for the Nintendo DS, Game Boy Advance, and PS2 to get the 1980s arcade games. Here was some arcade greatness of the 80s and 90s that you may not have known about, but kicked serious ass.

-----Ajax-----
Konami's Gradius-esque answer to Xevious, but with a special take: Lots of powerups to utilize, and an alternate flying machine of death for between levels. What other game lets you point an F-15 straight down at a battleship and not crash the damn thing? Classic.

Seriously, skip to 3:25 and see for yourself.




-----Crime Fighters-----
You can never have too many four-player beat-em-ups, you also can never have too many games where the overall goal was to save twice as many girls as there are limits on the amount of players (Who doesn't want a girl on each arm?). The only complaint I have with this game is that you only have one life, and you gotta keep pumping quarters to keep your strength up.



-----Devil World-----
This was a nice attempt to merge Gauntlet with Gradius. You have two characters, an Indiana Jones-esque archeologist and a Barbie-doll reporter who were sucked through a portal into a world of demons. Luckily, there are powerups all over the place that increase your speed, give you shields, flamethrowers, lasers, and even sticks of dynamite. Unfortunately, when the game was brought to the States, the name was changed to Dark Adventure (eh), a third player was introduced (yay!), the players now only have melee combat (hmm), the Gradius powerup system was removed (huh?), the level layout was randomized (the fuck?), and the boss monsters were removed (wait a minute!), making the game unwinnable whereas Devil World had an ending (Oh fuck you!). This hits a little close to home for me, as I used to play Dark Adventure at the local Big Lots......and came to regret it.

Unfortunately, there's no existing video of Dark Adventure, so here's Devil World:



-----G.I.Joe-----
This game reeks of awesomeness. What other G.I.Joe game out there was simply about a small squad of Joes rushing the most fortified of Cobra's fortresses, and blasting the shit out of EVERYTHING? This was worth every wasted quarter, and the time spent blowing up the weapons factory. This is what G.I.Joe was about, plain and simple.



Duke, Scarlett, Roadblock, and Snake Eyes, the original wrecking crew(tm).

-----Guitar Freaks-----
Make no mistake, Guitar Hero and Rock Band are great games, but don't kid yourself: They are knockoffs. Konami started the movement with Guitar Freaks, along with Drum Freaks, Beatmania, Keyboardmania, and Dance Dance Revolution. Will the originator please stand up and claim the throne?

November Update: I know that Konami decided to go the same route as Guitar Hero and Rock Band with their own version, but it's just too late.



-----Iron Horse-----
Nothing like a train robbery to make for a good game plot. Yes, for the first time in gaming, you get to be the evil cowboy train robber. Just simple fun.

-----Jail Break-----
Same graphical style as Iron Horse and Green Beret, only now you're one of the present-day city's finest, aiming to stop the outbreak of escaped prisoners from a maximum security prison, and save a few hostages while at it.



-----Lightning Fighters-----
The video speaks for itself:



-----M-I-A-----
For those who played Rush'n'Attack or Green Beret, this is the sequel to both games, and it shows. The same mechanics, but now there's hidden areas, and new dangers to avoid. Veterans of the original games are in for a surprise with this one.

-----MX5000-----
This is an interesting vertical shooter. Much like Xevious, this also has a bomb-launching button, but in this game, it crawls along the ground, a-la Gradius, and explodes on contact with an enemy. The boss battles have an interesting take that hasn't seen seen again until Star Fox 64: All-range mode. During boss battles, you're not limited to facing and firing upwards. You can face and fire in eight directions.

-----Simpsons-----
Not much needs else to be said. It's the TMNT game with upgraded mechanics and replaced with a different trademarked license. But awesome nonetheless.



-----Solar Assault-----
Gradius meets Star Fox. I only got to play this in the arcades once at the local Wal-Mart, and was blown away by how fast and smooth the controls were.



-----X-Men-----
The only time Konami got to make use of the X-Men license, and they made it memorable. It was the first time I had ever seen a game with two screens, and six players. Unfortunately, I only ever saw the 6-player cabinet at places like Cedar Point in Ohio.



But hold on: Konami was not always flawless with their arcade titles.......

Arcade Exceptions:

-----Monster Maulers-----
Dear god. Just......no. The gaming concept makes for a refreshing take on the classic 2D-Fighter, but most likely, the chick will be the most-chosen character to play as. Anyone who chooses either of the dudes will have their sexuality SEVERELY-questioned. No doubt about it.



Konami, what the fuck?!

-----Mr. Goemon-----
The origin of the