You've heard me say it before and I'll say it again: Battletoads is an amazing game. However, the fact that it's almost impossible to beat makes many turn away from it. Pick up that controller again, throw in that grey cartridge, and I'm going to show you everything Battletoads has to offer, along with how to beat this crazy game.
THE OVERVIEW
Here, we're going to take a look at each level, to get the basic idea. It is essential that you know how the levels work, or you'll find yourself dead within seconds. The plot is that the Dark Queen has kidnapped your fellow Battletoad Pimple, along with the Princess Angelica. The Dark Queen has set up an insane defense system to keep the other two Battletoads from rescuing the hostages.
Level 1: Ragnarok's Canyon
You drop down from your ship on a tether, and the level begins. This level takes on the style of a beat-em-up game, with a jumping platforming bit. There are weapons you can pick up in this level, when you defeat a certain enemy. There is one large jump over a canyon, basically covering the platforming bit. At the end, you'll fight a large boss from his point of view.
In this level, you'll be hanging from your tether, swinging around and killing enemies before they kill you. Certain crows will drop swords when killed, and there are many different enemies here. In a few parts of this level, there are fast moving electrical fields that must be dodged, but aside from that, this level isn't too different.
Level 3: Turbo Tunnel
When you drop in this level, you'll instantly have to face a few head butting kangaroos, along with jumping across platforms. The part that makes this level interesting is the hover bikes, where you have to dodge walls, jump across platforms, and hit ramps in both the air and on the ground to avoid falling off the platform. At a certain point, enemies will be on the screen, and they also drop new walls to dodge.
Level 4: Arctic Caverns
This level forces you to act quickly. The ground is icy, causing you to slip all over the place. There are a few snowmen that throw snowballs that you can kill, and their bodies turn into snowballs for you to use. There are ice blocks that slide around that you use to break open walls. There is also tons of tricky platforming, jumping precisely correctly to avoid spiky obstacles.
Level 5: Surf City
Taking on the basic concept of Turbo Tunnel, Surf City starts you off on a surfboard. The rapids you traverse cause your board to bounce about, and all you can do is steer away from the obstacles. There are ramps you must hit, and in the middle of the level, there are a few enemies along with a mini-boss. There are also obstacles that move, so quick reflexes are essential.
Now, this is interesting. The idea is that moving snakes appear through holes in the walls and ground. The snakes then become moving platforms that you can step on and climb. The tricky bit is that the snakes have insanely odd movement patterns and if you miss landing on a snake, you'll probably fall on a ball of spikes and kill yourself. Jumping from one snake to another is also part of this level, and timing is crucial.
Level 7: Volkmire's Inferno
Okay, the good thing about this level is that all enemies will die with one hit. Now, the bad news. This level is like the Turbo Tunnel and Surf City levels combined, and much more difficult. You'll jump on a plane, and will have to avoid electrical fields that have small openings that sometimes close in or open up. There are rockets coming up and falling at one point, and also meteor-like objects that you must have quick reflexes to avoid.
Level 8: Intruder Excluder
This level is slightly easier than the others, but that gives you no reason to take it easy. The idea is to make your way to the top of a tower, while avoiding enemies, electrical fields, wind tunnels, and deadly gas. Once again, all enemies die with one hit, but attacking in an incorrect method will send you flying off a platform. There are also springs you must bounce on, and at the top of the tower, there is a difficult boss to fight.
Level 9: Terra Tubes
This level introduces swimming. Included with the swimming is hovering ropes that you hang on to while trying to dodge obstacles. There are also giant, rampaging cogs that chase you. Outrunning them is obviously necessary, but finding out where to hide from them is much less obvious. You will be forced to fight a few enemies, who no longer go down with one hit, and sometimes, you'll have to outrun an enemy by swimming through tightly guarded passageways.
Level 10: Rat Race
Yes, the title says it all. In this level, you must race an insanely quick rat in 3 different races in order to defuse 3 bombs before he activates any of them, killing you instantly. Along the way, there are enemies who die with one hit, moving obstacles, and deadly gas. Once you defeat the rat in all three races, there is a fairly easy boss at the end.
Level 11: Clinger Winger
A fairly short level, but insanely difficult. As soon as the level starts, you'll grab onto a seat-less hover bike. Directly behind you, a giant hypnotic orb will chase you relentlessly, and the only way to outrun it is to move in the direction that the arrows on the ground are pointing. When turning corners, even a split second of incorrect timing will slow you down, allowing the orb to catch up and kill you. At the end, you'll fight the orb itself, which is relatively easy.
Level 12: The Revolution
Welcome to the final level. You will try to make your way to the top of a rotating tower, all while fighting enemies who don't go down with one hit, avoiding spike balls that rotate around the tower, jumping between platforms using disappearing footsteps and moving trampolines, and clinging to pegs for dear life as giant clouds try to blow you off the tower. Once you reach the top of the tower, you'll finally face the Dark Queen.
THE GENERAL TIPS
Now that you know how each level basically works, we'll go through just how to beat this crazy game.
Before giving tips on the individual levels, here are a few simple general tips. Collecting 100,000 points will give you an extra life, and believe me, you will need them. A tricky points system eventually causes you to max out at 999,990 points, making it impossible to earn any more lives after that point. However, if you do get a game over, the score resets to 0. If an enemy constantly re-spawns, find a safe way to keep killing him to score. There is no time limit for most of the levels, so take it easy. Also, if your goal is to beat this game, don't try playing the 2-player mode unless both players are skilled and know the dangers of friendly fire in this game. The game only offers a total of 3 continues between the 2 players, and the fact that you can kill each other will not help.
Some control tips: tapping left or right twice quickly will cause your Battletoad to sprint in that direction. This is helpful to making a long jump, running from something that is chasing you, and defeating that crazy rat in Rat Race. Also, while sprinting, if you press the attack button, you'll perform a power attack, which takes down enemies much quicker than punching them constantly.
THE LEVEL TIPS
LEVEL 1 - RAGNAROK'S CANYON
- Once you drop down, a few Psycho-pigs will rise up, and a few easy punches will send them flying. Kill them quickly however, since if they do start beating you, you'll have a difficult time escaping their swings. Something interesting to note: if you kill the first two Psycho-pigs quickly with a power attack, and when the screen moves, jump onto the ledge on the top right part of the screen, you should see a pulsating ring of white orbs. Step into the ring to warp directly to Level 3. I would avoid using this warp since Level 1 and 2 are great for obtaining extra lives, but if Level 2 gives you a ton of trouble, then this warp is for you.
- Next comes the Walkers, which are pods that walk on two flimsy legs. Once again, if they start kicking, it may cause trouble, so take them out quickly with a few power attacks.
- At some point, flies will come down and fly around, get near them and press the attack button, which will allow you to eat the flies and regain energy.
- There is a troublesome dragon pig that comes down; kill him quickly before he picks you up and kills you instantly. If you hit him once and jump on while he's down, you can ride it around.
- The next part requires you to make a long jump, start as far away from the ledge as you can, and dash straight at the crevice. At the last second, make the jump.
- After defeating a few more enemies and consuming a few more flies, there is a ledge where a 1-UP hangs in the air. Aim your jump well to collect it, and then you will fight the boss.
- You will fight the boss from his point of view. Crosshairs on the screen will imply where the boss will shoot, so stay away from them. Once the boss opens fire, a large boulder will fire out too. Pick it up and throw it at the boss. Throwing the boulder at the corners of the screen will not land a hit, so aim closer to the middle. Just make sure the boss isn't firing at the time. Three hits and you've beaten the boss.
LEVEL 2 - WOOKIE HOLE
- A few crows will fly at you from the sides, a good tip is to hit them as many times as you can before they fall from the screen, multiplying your points earned and eventually getting you a 1-UP too. However, multiple crows attack from all directions, so try your best to not let the crows attack, while at the same time, juggling them off the walls and constantly kicking them.
- Odd plants will stick to the wall and stretch out to attack you. A very useful tip is to press against the wall opposite the enemies until your Battletoad turns into a wrecking ball. Press the attack button, and swing across the screen, killing anything in your path. Beware, this means that in the two player mode, the wrecking ball will kill your partner in one shot if they are hit.
- Crows with large beaks will try to cut the line you are dangling from, kill them before they can. Killing these crows will drop swords, pick them up to use as weapons. Not only does you stop swinging around when using this sword, you can swing slightly faster too, so grabbing extra lives and points from the crows will be easier.
- A floating robot will emerge from the wall. It has a powerful electrical projectile that can drain half of your life with just one hit. The best method for fighting these is the wrecking ball, which kills it in one shot. Just be sure to press against the wall while avoiding the line of fire. Keep your eyes open, there will be more robots emerging soon.
- Electrical fields will stretch from one side to the other. Either move quickly to the open side before it closes, or once it closes, time your drop to avoid the electrical current that moves between the field.
LEVEL 3: TURBO TUNNEL
- As soon as you drop, you'll have to face a few kangaroos. If you stand around, they'll head butt you to the ground, where you'll be open to more attacks. Yes, while you are immobilized on the ground, enemies can still hurt you. Knock them into the ground with a power attack, and kick them off the screen with another. Beware when two kangaroos are on the screen; one kangaroo can accidentally knock his friend into the ground, use that to your advantage.
- You'll have to jump across gaps, make sure to sprint and jump, just jumping isn't enough. Little bugs will try to take your life points, as they drop, punch them to make them drop the life points, and jump up from under them to reclaim them. On the platforms, one kangaroo will fall onto the screen to fight you. Do not try to deliver the finishing blow if the kangaroo is near the edge. Your power attack will propel you forward, sending you off the platform.
- Jump on a hover bike, both are the same. There are 5 sections of this ride. Section 1 is relatively simple, walls will flash on the right side of the screen, showing you where they will appear. Move to the opposite side to avoid them. When 2 blocks on the ground are flashing, prepare to jump over a low wall.
- Section 2 will introduce ramps. Be sure to hit these, or you'll fall to your death. As a quick tip, if you do die, hold left as soon as you do. When the game starts again, you'll probably hit the checkpoint again, scoring a few extra points. Low walls will comes in groups now, so prepare to jump a little early. You may have to immediately jump over another wall afterwards. Sometimes, when you hit a ramp, walls will flash while you are in midair, so keep an eye out. One final warning at the end of this part, a greenish wall will flash midair, so don't jump here or you will die.
- Walls move very quickly in Section 3. Dodge and jump as quickly as you can, and soon you'll see a ramp flash in midair. This ramp needs to be jumped at to hit. A few enemies will drop platforms from above, but as long as you see where they drop, they're easy to avoid.
- Section 4 consists mostly of ramps and jumps. At first, ramps will appear to allow you to fly over gaps. Beware, ramps don't always appear in the middle. A group of 4 missiles will fly around the screen, touching one will kill you, so jump into the gap between them, and then make another jump to pass them. After a bit, ramps will not appear. When a gap appears and there is no ramp to help you, you must jump across the gap yourself. A good tip is to jump, and hold right to fly forward, and as soon as you land, pull back to give yourself some more room. You will have to jump over multiple gaps in a row, so keep focused. Also, an exclamation mark will flash on screen to let you know when there are gaps ahead.
- Section 5 is crazy. This is where many die over and over again. Walls will appear at insane speeds without flashing on screen, but they do follow a simple pattern. Weave in between the walls quickly by moving up and down constantly. A good note is to count the walls when you start this section. If you intentionally crash into the 10th wall of this section, which is on the bottom part of the screen, you'll hit a warp that lets you skip Level 4. Otherwise, weave constantly, and after a few more quick jumps over low walls on the floor, you'll beat the level.
LEVEL 4: ARCTIC CAVERNS
- You'll start this level sliding down a hill. Avoid the falling icicles from the ceiling. In the next part, an ice block will slide at you. Either punch it or jump on it to stop it, and then pick it up. Throw it from the bottom of the hill at the purple wall, and when the block hits, the wall will shatter, allowing you to continue. Be careful of the block, because it will bounce back.
- When you drop here, instantly duck. A snowman across the screen will start throwing snowballs at you. Whenever there is an opening. Press the attack button on the snowball pile to throw a snowball at the snowman. One hit will finish him. Although punching the snowman directly can kill him, the snowman has an uppercut attack that can kill you instead. There are a few snowmen to fight here. An ice block will slide quickly here, jump to avoid it, and use it at the bottom to open the wall.
- An icicle drops from the ceiling here, avoid it, and quickly power attack the snowman before he throws any snowballs. Jump up the inclined hills, but beware, snowballs quickly roll down these hills, getting larger as they roll. Jump over them or you'll get knocked to the ground, sliding to the bottom. At the top, kill the snowman quickly and use snowballs to destroy the wall.
- Watch out for the sliding spike disk and jump over it to avoid injury. Do not touch the red spikes on the ceiling, they will kill you instantly. Instead, slide down the hills. Another ice block will slide down, so jump to avoid it. Once you reach the bottom, do not kill the snowman or stop the ice block. Instead, make your way to the right, where the wall is. The snowman will continue to throw snowballs towards you, breaking the wall for you. Carefully jump on to the moving platform here, and stay crouched. A snowman will be throwing snowballs. Jump to the right, but make the jump as far away from the ceiling as possible. A falling icicle waits for you, and if you hit it, then you fly into the spikes to the left.
- Use the pillars in the ground to your advantage and take out the snowman. As soon as you take him out, duck to avoid another snowman's attack. There will be a large red spike in the next part, do not try to pass it until you are sure the snowman is not throwing snowballs at you. Kill the snowman and use the remaining snowballs to break the wall.
- Just like before, slide down the hills, but beware of the ice block that slides down. There is a moving platform here, but do not get on it the first time it gets to you. Instead, wait until it leaves and comes back, then the next platform will be reachable. Duck to avoid the spike in the ceiling here, and jump to the next platform. If you are feeling risky, there is a 1-UP here. Duck again to avoid another spike.
- Avoid the spike disks and the red spikes on the walls, and make your way to the bottom of the screen. Here, you must stop the ice block to use against the wall, but beware of the spike disk that moves around here. The best method here is to hide between the pillar and the wall, and punch the ice block when it gets close. Then, throw the block from behind the pillar to avoid injury.
- Once again, avoid the spike disk and red spikes, and slide down the hill. A large snowball will slide down, move quickly down the hill and make a short jump across the pit to land on a new platform. Quickly kill the snowman here. Jump to the next platform, but watch out for the falling icicle. Jump onto the moving platform, and duck to avoid the spike. At the wall, duck down and allow flying snowballs to break the wall for you. Be careful, sometimes a snowball will come from the lower half, so jump to avoid those.
- Here, jump onto the platform, where it will drop quickly due to your weight. Make little jumps on it to cause it to rise slightly, and jump to the next platform when it is safe. Here is another warp, when you are on the platform, ride it about halfway down, and then jump rapidly to make the platform rise to the warp at the top, which takes you to Level 6. Jump the pit here without touching the red spikes, and when the spike disk rams the wall, it will rise. Run under the wall quickly, or it will come down and kill you. Make small jumps in the open areas to avoid the disk, and repeat for the next few walls.
- At the final section, jump onto the rapidly descending platform and make small jumps to judge where you are. At the bottom, red spikes will shatter the platform, and you will die if you are still on it when it breaks. The red spikes are directly under a 10,000 point bonus, so judge carefully and jump to the right, where the level ends.
LEVEL 5: SURF CITY
- As soon as the level begins, hop on a surfboard. Stay on the left side of the screen so you have more time to make a move, and avoid the logs. Getting hit with two logs will kill you, and some logs move. Since all you can do on the surfboard is bounce around, steer yourself carefully to avoid getting hit. Once you bounce off the waterfall, fly to the right side of the screen, while staying in the middle portion vertically. A 1-UP is suspended here. Next, whirlpools swing around, if you get caught in one, your life will be quickly drained. Stay either on the top or bottom of the screen to avoid them, and weave between them.
- You'll be on land for a bit here. 4 bugs will try to take your life again, kill them and jump under the life points to recollect them. Next, Walkers will attack you, kill them and be sure to pick up one of their legs as a weapon. In the next part, you'll fight a mini-boss. The rat will jump in the air and try to squash you from above, so move away when he jumps. The easiest method is to constantly attack him against the wall with your weapon. Juggle him against the left or right side of the screen by constantly attacking, and he'll go down without a fight.
- Once again, you'll be on a surfboard. Avoid the mines in the water at all costs, touching one will kill you. Be quick to act when the ramp appears, missing it will mean your death as well. Once again, if you do die, hold left to grab the checkpoint again and score. Once you pass three short sections of dodging mines, you'll beat the level.
LEVEL 6: KARNATH'S LAIR
- When the level starts, jump onto the snake and ride it. Don't worry, the snakes can't hurt you. Whenever the snake moves up, climb its body to keep up. Next, the snake will go into the wall. When the last two sections of the snake are about to disappear into the wall, jump up to catch the next one. This rule applies to every snake in this level. The next snake will turn down, so avoid falling here by falling with the snake after a short wait. Jump up to catch the next snake. The next snake will make many turns, but just keep up to stay on. At the top, there will be a small hole, jump into it to progress.
- This next section is dangerous, since there are spikes. The last warp is here, climb quickly up the first snake, and jump off the right side at the top. You'll have to try this a few times to judge where the spikes are, but if you're quick enough, you'll land on the floor on the right side, where you'll see the warp, which allows you to skip Level 7. Otherwise, follow the snake and jump over any spikes that can kill you. When the snake disappears into the wall, you'll drop down, where another snake will pop out from the ground. Move along the snakes while avoiding the spikes, and remembering the rule for jumping to the next snake. At the top, there will be another hole, but the snake is very quick. Jump up as soon as you see the hole.
- For this section, don't assume the snakes follow a linear pattern like before. Stay on the body as long as possible, until you see the snake reappear in a safe spot. Beware, the last snakes are very quick, and you must act quickly in order to dodge the spikes on the course. Once again, jump into the hole at the end to progress.
- For this final section, jump onto the platforms quickly, and make a jump over the spikes to reach another set of platforms on the left. Here, you can catch the snake and climb it. The next snake will go into the wall at the end, but here, you must stay on the snake as long as possible to avoid the spike at the end. Jump at the last second to catch the next snake. The next snake is easier, jump up at the end to catch the next snake. There is a programmed way to move about this snake, but it is troublesome. Instead, climb the snake as fast as possible, and stay on the body until the very last second, and jump to the right, barely catching the head of the snake. There, jump into the final hole to complete the level.
LEVEL 7: VOLKMIRE'S INFERNO
- You'll face a few kangaroos here. Luckily, they die with one punch, so kill them quickly. Make a few jumps over some platforms, killing more kangaroos along the way, and at the last platform, wait for a moving log that you can jump onto. Move along these logs, until the last platform. Here, missile rats will attack, kill them quickly or be killed yourself. Afterwards, there will be more annoying bugs trying to steal your life points. Deal with them and move on. After fighting off a barrage of missile rats and kangaroos, the screen will erupt into flames.
- Hop in a plane, and be prepared. This part is insanely tricky. For the first part, electric fields will try to kill you, but fly through the open gaps and you'll be safe. After a while, there will be a set of gates that slowly open to allow safe passage. However, once you clear these, immediately make your way to right side of the screen, for the next gates will quickly close off.
- This section has meteors flying at you in random patterns. There isn't much advice to be given here, just try your best to dodge them, since one hit will kill you. At one point, a 1-UP will be hovering in the center of the screen.
- For this part, rockets will fly up for a while, stay in very bottom left part of the screen to avoid. Despite what you think, rockets coming from the bottom will not kill you when you are scrunched up in the bottom left corner. Beware the rockets that fall from above though, those can hit you anywhere.
- Another set of electric fields will come at you, faster this time. At one point, you'll pass through 3 opening gates, and then you must move to the right side of the screen to avoid closing gates. After, one gate will open, so pull back, and then move back forward before the gate closes.
- This final section becomes insanely fast. The gates will flash at the right side, giving you a split second to move to the gap or be killed. Do not get comfortable with any patterns here. Almost at the end, you'll go through a gap at the top of the screen; the millisecond you pass through, move down to the bottom or be killed. After that nightmare, you've beaten the level.
LEVEL 8: INTRUDER EXCLUDER
- A handrail is in the wall, pull it out to get a weapon. There will be a robot above, and for every robot of this type, remember to jump up to it, and instantly duck to avoid its attack, and the attack it to kill it. Jump through the gaps in the platforms to progress, and then bounce up using the trampoline. The safest method here is to use the trampoline to reach the platform on the left side, and then jump through the gap when the electrical current isn't active.
- While avoiding the rolling ball, make your way up, where you'll have to jump up using multiple trampolines. Keep moving up, where you'll have to quickly kill a robot before it electrocutes you. Carefully make the next jump up, and either quickly avoid the jelly blobs, or kill them. If you wait too long, they'll drain all your life within seconds. Jump up the next platforms quickly, avoid the current between the gaps. Make your way up, where you'll reach a trampoline. Don't be hasty, a deadly gas sprays at you, process when safe. Make the jumps quickly too, or you'll be dead. There is also a fan here that sucks you in and kills you. Avoid it by moving quickly. Keep moving up, avoiding deadly gas, killing robots, and jumping between gaps. For the last bit, make your jumps quickly, avoiding the gas and fans along the way. The gas spritzers can be destroyed, but if possible don't try, they'll most likely kill you first. After the last bit of frantic platforming, you'll reach the boss.
- As soon as the fight begins, duck down and stay crouched. The boss will shoot at you. When he's finished attacking, power attack him to send him flying. Watch where will land, if he lands of you, you'll die instantly. As soon as he lands, duck down again and repeat the process until he is defeated. As a warning, the boss will speed up with every hit, so act quickly. After the boss, the level is complete.
LEVEL 9: TERRA TUBES
- As soon as the level begins, progress very slowly, ducking often. There is a robot who fires electricity ahead, attack it a few times to kill it. Follow this rule for the following robots, and beware; sometimes a robot can be hidden by a piece of piping, if you are unsure, duck until you are sure it's safe. In the next part, jump up to catch a hovering tether, and weave left and right to avoid the spike balls. Move quickly, once you clear a set of spikes, move in the opposite direction to avoid the next ones.
- In this section, you must outrun giant cogs that chase you. The first cog is pretty easy. Remember to use the dash, it'll save your life. Sprint along the track, jumping when necessary. At the end, there should be a wall. Press against the wall, and the cog will drop into the pool nearby, and the gate will open.
- For the next cog, drop down the holes quickly, but press against the walls to avoid the spikes at the bottom. At the end, you'll see a wall above, and a wall to your right. Time your jump so that the cog crashes into the wall on the right, destroying the gate.
- For the third cog, make a quick jump up, and then make a large jump over the small step to reach the top. Drop down into the water, and quickly jump up where necessary. At the end, once again press against the gate and the cog will explode in the pit behind you.
- The final cog of this section. Yes, there are more cogs later. Fall down the holes quickly, pressing against the walls to avoid spikes at the bottom, and jump where necessary. Whenever you are falling, press against the wall to avoid dying. At the end, you should see a plus shape area, jump into the right side of the plus, and the cog should drop down and explode.
- Drop down and begin swimming. Avoid the electric eel and make your way up. At the top, there will be line of spikes, where you must jump up above the water to dodge them. Beware, when you jump above the water, you'll jump at full force. Dodge a few more spikes and kill the robot here. Make a long jump to the left over the spike ball and swim downwards. Stay near the bottom of the screen, and keep punching to fend off any enemies that block your path. Swim through the maze until you reach a pair of small sharks. Swim away quickly or attack them quickly. If you kill the sharks quickly, you can collect the 1-UP at the top with a lot less trouble.
- There is another set of cogs here, but this time, you'll be swimming to avoid them. For the first cog, fall down the hole but stick close to the walls. Swim up to avoid spikes on the ground, and paddle along the floor to avoid the ones on top. At the end, there should be a pit of spikes. Swim just above the spikes to avoid the cog and open the next part.
- This is the final cog the level. Fall down the hole again, and swim about until you can go above land. Make the jump quickly, and fall down another hole, remembering to stick against the wall to avoid the spikes at the bottom. Swim quickly through the next part to avoid the cog and spikes. Once again, there is a pit of spikes at the end, swim just above the spikes to allow the cog to explode.
- Swim up, there should be a small shark. Let it get a bit close to you, and jump above water and past the spikes to collect a 1-UP. Jump out quickly before the shark returns. For the hanging tether, follow the same pattern as before; move to the opposite direction as soon as you clear a spike. At the bottom, jump over the duck and attack it from behind. A handy tip here is spend a little time constantly punching the duck to rack up points and hopefully regaining some of your lost lives. Remember to wait until the duck gets up, and then punching it from behind. The duck can bite you from the front and kill you instantly. When you die, you'll go back to the 1-UP before, and as long you keep collecting the 1-UP and scoring off the duck, you'll gain a few lives. Drop down to the next part, and be careful, there are two ducks here. Punch out the ducks until you face a situation where both face away from you, and knock them both out.
- Traverse through this final part by swimming around and avoiding the enemies and spikes. At the end, there should be one more set of spikes to avoid while hanging from a tether. On the floor, you'll complete the level.
LEVEL 10: RAT RACE
- In the first part, there should be a few familiar robots. Kill them quickly and proceed, avoiding the gas spritzers as well. At a certain point, a rat will appear and start running down with you. Start dashing, you're racing him. Weave quickly in between the holes in the ground to stay ahead, and at the bottom, there should be a bomb. Power attack it to destroy it, and do it quick, if that rat reaches it, you're dead.
- Make your way downwards quickly this time. A barrage of gas spritzers and fans will try to kill you if you're not quick. In this race, you'll have a more difficult time weaving through the holes, but if the rat catches up, head butt him just before he reaches a hole, which will make him jump over the gap, forcing him to run the stretch again. At the bottom, destroy the bomb again.
- As soon as you fall here, a rolling ball will come at you, so jump to avoid it and make your way down. There are gaps here, but time your fall so you don't run into the gas. In this race, the rat will definitely pass you on the straight stretches. Use the head butt tip above, and force the rat to rerun as many stretches as you can. If you're speedy, you'll reach the bomb just before the rat does. Once the final bomb is destroyed, you'll face the boss.
- Jump behind the boss and power attack him. This trick works for the entire fight, but he does speed up significantly. Don't get attacked, because while you're immobilized on the floor, he'll attack you mercilessly until you're dead. Repeat the first step until you've defeated him, completing the level.
LEVEL 11: CLINGER WINGER
- A short level, but don't take it easy. You'll hop on a seatless bike instantly. Hold right to move along the track, and as you turn corners, change the direction you are holding to keep on the track. If you press a direction that does not correspond with the floor, an orb that chases you from the beginning of the level will immediately catch up and kill you. This level is very linear, but requires a ton of practice. Learn when to turn corners so you don't slow down, and eventually you'll reach the end, where you'll fight the orb itself.
- The orb is easy enough to defeat. If it touches you, you'll lose half of your health, so stay away from it and power attack it whenever it gets to the ground. After barraging it, the orb should be defeated, finishing the level.
LEVEL 12: THE REVOLUTION
- This is it, the final level. This level revolves as you go up a tower. When the level begins, you'll see a rhino run around the tower, power attack him 3 times to kill him, but do it quickly, because he will ram you, causing annoyances. Jump up the platforms, and remember, the green platforms disappear and reappear constantly, so time your jumps well. Avoid the spike ball that rotates around the tower here. Running forward will cause the ball to speed up, so jump over the ball, slow down, and progress slowly. The next platforms descend when stepped on, so act quickly. Move up the following trampolines, until you reach an area where a green cloud will attack you. Attack it when it comes down, and do it quickly.
- In this next section, a red rhino will attack, this one will try to eat you before you even get close, so kill it when its mouth is closed with a power attack. Move upwards, and quickly use the trampolines to progress. There are a few descending platforms here, so be careful. If you keep moving up, you'll eventually reach an area with a few trampolines. When you step on the first one, you'll notice that it doesn't bounce you about constantly. Because the trampoline is upside down, you'll have to double tap the jump button to jump up. Time your jumps carefully to reach the trampolines above. Keep jumping up to reach the next section.
- As soon as you've cleared the trampolines, you should notice some pegs sticking out of the tower. Immediately grab onto one of them, because a face will emerge and try to blow you off the tower. When the wind storm dies down, press down to pull the peg out, making a weapon. Jump up to the next section, where you'll fight off a red rhino. There should be a trampoline here, but don't be hasty. Rotate the tower until you find more pegs, and time your trampoline jump to reach the pegs, where another face will try to kill you. Once the face disappears, wait a bit until a yellow platform rotates around the tower. When the platform is safely under you, pull out the peg and jump up from there.
- Kill the yellow rhino here, move up, kill the green cloud, and get on the trampoline, and wait until you can jump up to more pegs, which will protect you from another face. Repeat this for the next few faces, pulling out the peg to land on another trampoline once the face has disappeared.
- In this final section, a small cloud will blow you around the tower, so move as quickly as you can. You'll have to have precision movements, jumping up trampolines and platforms. At the top of the tower, jump up to finish the level.
THE FINAL BOSS: DARK QUEEN
- The Dark Queen is a lot easier than you'd think. Do not attack her from the front, she will kick you around a few times. Instead, jump over her instead, and power attack her from behind. Sometimes, she'll go into a tornado form; this you must avoid at all costs, because it is an instant kill attack. Repeat this tactic until she goes down. Pimple and Angelica will be freed, and the ending sequence appears.
Congratulations, if you actually beat this game, you've done what most could not. This game still remains today as one of the hardest games of all time, but with a decent amount of practice, it is possible to beat.
As a final note, happy gaming!
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