Splinter Cell: Conviction

(77 votes, average 4.12 out of 5)


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Comments (30)
  • Timstuff
    So from the looks of it, I guess Ubisoft largely dropped the much hyped crowd-based gameplay and went back to the typical SC formula. I guess that's a relief to me, but at the same time I'm a little leery of what I'm hearing about the rest of the gameplay. Not that it really matters, since I won't be able to get the game unless it comes out on PS3 anyway.
  • Pillagerromanman
    I don't know how you're playing the game, but I do all I can to avoid run and gun game play, and it works fine. You can do every level without a shootout "unless scripted". **Also, factual correction, deniable ops is not the co-op campaign. The campaign is just "co-op campaign" and deniable ops is a completely separate mode that can be played alone.** Alas, still a good review.
  • snakestealth24
    avatar
    I see the shootout situation more an asset than a liability. In the other Splinter Cell games if you were detected you are pretty much screwed. Conviction allows you to defend yourself better and not punish you so much if you make a mistake. I think the mark and execute system is great it allows you to clear a room quickly and effectively and almost stealthy because it happens so fast the sentries don't have enough time to call for help. The gadgets do come in handy say when you want to disappear quickly many of them allow you to so by blinding, stunning or making all the lights go out. I think it's a solid entry to the franchise.
  • Dorrag
    I think that you are very right snakestealth24, that was how I played using the mark and execute for clearing out multiple guards and using the gadgets to distract or escape from enemies. But Sage is definitely right about the deniable ops and how it is the best part of the game, as fun as the campaign is.
  • Him
    I liked chaos theory the best and double agent was painful as hell... Just saying...

    GOOD REVIEW!
  • Apathetic One
    [b]This game is great...I love the fact you're not penalized for choosing to not play stealthy. The story telling is amazing and gameplay is the best it's been.

    I wish it was longer though..and I can not believe they took out 'Mercs Vs. Spies' ![/b]
  • Dorrag
    I heard that they are releasing dlcs every week for a while including new game modes, weapons, and skins. Do not fear my fellow SC lover for they shall upgrade it! (hopefully)
  • MSH-Hitman
    avatar
    I really enjoyed Conviction. I was never huge into Splinter Cell games before. Always too stiff...the stealth worked and had some depth, but I never really had fun with them.

    I do agree the game could've done better with the weapons. Usually you'll always want to go for a silenced gun and upgrades really aren't noticeable even slightly aside from when you add an extra mark for your executions (Some pistols can get up to 4) or the Assault Rifles that can get silenced attachments (Easily the best upgrade). You feel badass with the Desert Eagle, but all out gun battles are not what you want to do in the game, especially later on. You can take hits, but not tons, so if you get jumped, your probably dead.

    It is a game trying to get to abit wider audience, but I think they streamlined the series with this for a smoother experience, though I swear the plot is like an unused season of 24 lol
  • Dorrag
    Hey Sage you know that although some gunfights are scripted, I still found myself remaining stealthy and engaging enemies only when I needed to get further if at all. I don't know maybe it's just play style, still I hope you can appreciate the game for what it's worth and not go to critic on it.
  • Shinigami
    avatar
    Tom Clancy, favorite author of every gun fetish in USA. Ubisoft has no reason to stop making games with his name, after all they sell rather well.
  • masohiro
    This review was okay. I agree with you pretty much story and campaign-wise. Though the President assassination thing is a bit of a spoiler as that isn't revealed until much later (most of the game has you going after EMPs). However, I strongly disagree with you on several points.

    First of all, the part that REALLY bugged me about this review was your take on the enemy AI. Now I don't know about you, but I played the entire game on Realistic difficulty only. And the AI was NEVER a joke. If you slip up at all, they will punish you for it. And when you're exposed you [i]damn[/i] well better either escape or use the last known position mechanic to your advantage. Try to outgun them and you will lose (unless you flank 'em), and stay in one spot too long and you'll either get blown up by a grenade or flanked. And you can't take too much damage before going down. Really, I think Realistic is the only way Conviction should be played.

    I also only half agree with you on the weapons thing. There really is way too many of 'em, but the upgrades can be quite helpful. ESPECIALLY any silencers, scopes, or mark/execute upgrades. Sam also retains nearly all of his abilities and stealth kills from the original games, and the only gadgets that were removed were his grenade launcher and the nonlethal ones (which would have been pointless in this game). In fact, EMP grenades, sticky cams, and wallmines were all given upgrades. I was using my gadgets a TON in the story. You can still be quite stealthy in this game, the difference is that you don't have to hit the reload checkpoint button every time you screw up the stealth. But even the action parts involve stealth (that's the whole idea behind the last known position).

    One more thing. There's actually 5 coop gametypes out right now. The last one is Infiltration and it's downloadable content you can only get from the uPlay thing in the menu. That gametype will REALLY put your stealth skills to the test.
  • ElementalHero
    avatar
    I'm kind of pissed that Microsoft convinced the developers to make it an X-Box exclusive game, that means I can't play it on my PS3 :angry:
  • Brassman
    I personally thought the game was very well done, still short, but everything worked well. The AI is punishing if you slip up on realistic, and except for one point where I got about 5 of the 20 in the area, I could not, for all my attempts, get them to go through a bottleneck into the head shots I dished out, which is generally a good plan in stealth games when detected, but they finally corrected it by giving them fear. All in all, its an enticing game.

    Also, the whole betrayal was a great move because of the view you get in the first scene, it looks like Fisher dies, and you need to ask, they can't kill him right? Spoiler:Fisher takes shots to the head like they're milkduds, he's just that awesome.
  • Tauros  - Still crap
    avatar
    Damn. Then I guess that just like Double Agent, Conviction is still inferior to Chaos Theory, wich was the best so far IMO.

    PS: I dont't give two sh*ts about multiplayer, on this or any other game. And I fear that in the close future, Single player mode will be just a bonus, or outright discarded.
  • Markunator  - Multiplayer rocks
    avatar
    Tauros, how come you don't like multiplayer? It lasts forever, and you fight other players rather than AI-controlled opponents. How is that less fun than any single-player campaign, no matter how good?

    Also, Sage: [i]BC2[/i]'s multiplayer is [i]much[/i] better than you give it credit for! :angry:
  • Crosshair
    avatar
    "Daughter who Sam THOUGHT WAS DEAD?!" damn it Sage. Quit spoiling the games you review. I don't care if the game tells you at the beginning, some people still haven't played it yet.
  • Valzahd
    avatar
    Nice review. I fully agree on the revealing the betrayal in the beginning. To me that ruins any tension or surprise. Also the whole 'kill the president' plot seems so over played. Plus I'm now disappointed that Sam's daughter is really alive. The one emotional tragedy they give the character, the element to give Sam that darker edge, and they undo it all. I'd have rather they actually killed her so this whole quest for revenge stayed dark and foreboding.

    On top of it all I heard from a friend who played it the single player mode lasts only 7 to 8 hours. That's kind of lame to me so I'll probably wait for a price drop before I consider buying it.
  • McNinja
    Markunator- Maybe some people don't have an internet connection to their 360, or maybe they just want to fight against bots, or maybe they don't like 12 year old kids screaming in their ears.

    Bots have mostly gone away in newer games (Unreal Tournament 3 was the last game i saw with bots), and that isn't a good thing. I would much rather play against bots with a friend than with other people over the internet.
  • Markunator  - Bots?
    avatar
    I have absolutely no idea what bots are, but I still think that multiplayer is usually more fun than single-player for the mot part. Try [i]BC2[/i]'s multiplayer and you'll see what I mean.

    Single-player is always the same in most games - shooters in particular - and I think there's a lot more gameplay value in endless multiplayer than in single-player nonsense that's over in a few hours.

    That's not to say that there's not some awesome campaigns out there, but they seem to often be more or less the same with every playthrough. You don't get that with multiplayer. ;)
  • Kyle791  - Did you finish the game, Sage?
    [u][b]--SPOILER ALERT--[/b][/u]

    I have to ask, Sage, did you actually finish the game before doing this review? If so, you would have found that Grim did not actually betray Sam. When you actually get to that point in the game, you find out that her "betrayal" is just an act to get Sam into the oval office in time to stop Tom Reed from assassinating the president.

    The game sets the player up from the beginning to believe that Grim and Vic will both betray Sam, but when the story actually catches up to those points in time, it is revealed that both characters' supposed betrayals were just acts to help Sam get closer to his enemies.
  • Bennett the Sage
    avatar
    Yes, I did beat the game, but that's not the point. I don't care if the whole thing was just a red herring to make the player believe that she was going to betray him, it still doesn't change the fact that the whole narrative mechanic STILL detracted away from the whole plot, because you're still waiting for that scene to happen.
  • NextGenNerd
    Don't know what you're talkin about Sage, I thought the voice work on Sam and Vic was great everything else was average voicewise. and I think the whole Sam never changing expression makes sense cause hell it's three years of his life since his daughter died, he is for sure gonna be dammed angry. I've been playing this game a lot since it came out.
  • shiro_shishi
    avatar
    You spoiled some parts.

    Not cool at all Sage. A spoiler is a spoiler,no matter how big or little a fan of Splinter Cell you are.
  • Dead_Snake93
    First page yay.

    No stealth games, these new game features like last known position seem kida stupid instead of giving stealth the give us magic powers like LKP (WTF) and automatic 3 instant kill.
    Personaly i don´t tink it´s a good game.
  • SCGod  - My review
    avatar
    In my opinion, I strongly disagree that this game should only be "rental worthy." Let me give you guys a brief review of what I think of all the Splinter Cell games.

    The first one was the best, bringing the Metal Gear Solid aspects into the game along with amazing graphics for the new century. They had a light meter which helped a lot.

    ------------------------- ------------------------- -----

    The second was treated more like a sequel, let alone a standalone game with only graphics improved. So, there wasn't much improvement over the first. Same thing; the light meter was there.

    ------------------------- ------------------------- -----

    The third game, however, was the best one I have ever played. It had amazing graphics, an effective storyline, humorous interrogations, interactive atmosphere and fluent control. It was the best one I had played so far. There were occasional glitches that would make us chuckle. It also added a sound meter which was a huge advantage and incredibly useful.

    ------------------------- ------------------------- -----

    The fourth one (Xbox 360) was when my likeability started to plummet. Even though the graphics were more colorful and the characters somewhat complex, the game was such a pain in the ass in a couple of places. Personally, I thought there were too little hiding spots, and going around the JBA Headquarters was tiring, repetitive, and a little boring. Surely, these objectives help raise the trust bar depending on what the objective covers, but do you really want to go through an obstacle course dodging lasers to get to the safe? Or shoot at the targetting range for a higher score than a previous individual more than twice? Probably not. On top of that, if anyone sees you, you have to leave the restricted area and try to enter again without being seen. Basically, it's all about trial and error, not to mention timing and distracting others.

    ------------------------- ------------------------- -----

    I think this game, Splinter Cell: Conviction, is better than it's previous sequel, but not better than Chaos Theory, and here's why: it's fun! Even though the graphics appear grainy and there are some brief instances of image tearing in the first mission, it's pretty fun. The LKP (Last Known Position) and Mark and Execute are the most useful mechanics in the entire game. Plus it's fun to use guards as human shields, then throw them into windows, guards, or even smash their heads against walls or dressers. In Double Agent, I didn't get any of that. I also like the transition of black and white to color once you're exposed in the light. There are so many executions and moves in the game that it makes you want to try new things. That's what the P.E.C. challenges are for. Once you complete the story mode, deniable ops and complete all the challenges, you may become bored after that. But let me tell you, it'...
  • Kyle791  - re:
    [quote=Bennett the Sage]Yes, I did beat the game, but that's not the point. I don't care if the whole thing was just a red herring to make the player believe that she was going to betray him, it still doesn't change the fact that the whole narrative mechanic STILL detracted away from the whole plot, because you're still waiting for that scene to happen.[/quote]

    Touche. I suppose the effect it has will differ from person to person. For one person, it could detract from the plot like you said, but for another person, it could build suspense and heighten the impact of the moment when it arrives. For the latter, it creates an effect similar to how, I think it was "Columbo," would show the viewer who the killer was in the beginning of the episode.

    Good review though. Looking forward to the next.

    By the way, sorry if it sounded like I was attacking you in my first comment. It wasn't my intention. I happened to notice it had a lot of thumbs down and realized I may have worded it a bit harshly.
  • Mitik
    This guy is boring. Oh and damn does Conviction suck. Hope you bro dudes enjoy your casual games for little kids.
  • Radelta
    video games are srs buisness. how dare someone have fun while playing one
  • Novex
    Overall a very good game, but where is my knife? Sam has been stripped of most of his high tech arsenal since he's no longer with third echelon, ok I can understand that, but why can't I have a knife? Considering some of the melee animations- I give a guy an elbow to the back of the head, or a kick in the balls and he's dead? It's just not believable. Knife attacks would have made this game so much better, but I'm still happy with it.
  • Neo_115
    I love your reviews and think you should definitely do one of red dead redemption when it comes out! Also conviction is awesome.
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