Heavy Rain

(85 votes, average 4.46 out of 5)


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Comments (116)
  • CavemanCavan
    Great one sage.

    My first comment on the site, but I LOVED this game.

    edit : no, thats not me saying FIRST, thats me saying this reveiw was enough to get me to make my first comment ever on the site.

    People that say first add nothing but a comment on their own empty lives.
  • benzaie  - to make things clear
    avatar
    THIS IS a FAIR REVIEW of the game, and I agree with everything Sage said on this review...

    the let's play is here to fuck around with the game and see what it's like when you approach the game with a nitpicky mindset...

    and as Sage said "it's a bit of an acquired taste"...
  • projoe719srise
    avatar
    Well benzaie I think you made alot of angry people on your lets play videos feel pretty stupid
  • QuestionTheMajority
    avatar
    The fact that our rage-filled friend on your Let's Play videos hasn't commented here makes me think he's not a regular user of the site, but just someone who stumbled on them and decided to explode in fury at all of us.
  • too.dark.park
    I think it would be a fine game if you actually got into/interested in the characters and story -- call me a cynic but this just doesn't look like something that could stand on gameplay merits alone, unless you're some weirdo with a QTE fetish.

    The graphics are nice, but in this day and age (or even a few years ago) they're really not that groundbreaking and nice graphics NEVER excuse bad gameplay or design in my book, anyhow.

    My only problem with Heavy Rain is, as always, the hype claiming its some earth-shattering new evolution in gaming which changes the world forever. All the blurbs on the packaging might sound real sweet in theory but you have to look at the thing realistically and see what they ACTUALLY amount to.
  • CavemanCavan
    Actually, let me go a little further as to why I loved it.

    First off, the controls. Ive played some six axis controls that were a little wonky. But this one? No. I told it to go left, it goes left. It knew what it wanted and what I was trying to do.

    Second, because the controls were easy to master, it left me open to explore the game. I can honestly say Ive played a LOT of games, but this one was one of the few that had my heart pumping a few times.

    Ive got to say if you are watching the "lets play" of this, play the game FIRST. You are essentially watching a riff trak of something, and then saying "well, that is dumb." Of course it looks dumb its being mocked, and with no dialouge of its own, a rebuttal is hardly fair.

    Do yourself a favour, play the game, then laugh at the Lets Play. This game is amazing, and I agree with Sage 100%.
  • tiggerpete
    a perfect counterpoint to Benzaie's lets plays, I must get this when I have the chance, I can always count on you, Sage, to get to the bottom of a game from an intellectual point and I always feel you give a fair accounting of what a game is and what it brings to the table. keep up the good work, and don't let the haters discourage you.
  • Epikur
    avatar
    "In my years reviewing games I have yet to play a game that captures so much of what interactive storytelling is all about, as much as Heavy Rain does."
    Imo perfected Black Isle storytelling in games 10 years ago already... but imma give it a try, thx for the insight on the game.
  • Eyeshot
    avatar
    Heavy Rain seems like a great game, a true interactive movie experience that many gamers have longed for. I've played through Indigo Prophecy (which Quantic Dreams also made), and though it was interesting, it didn't really call for a 2nd playthrough. Heavy Rain seems to call for multiple playthroughs, since it has different endings that come about through your decisions and playing ability.

    WOOOOOOOORRRDDDD!!!
  • Shinigami
    avatar
    Over all Heavy Rain looks like intresting game and some what different from what gamers are used to.
  • DJGamer
    avatar
    I've developed a lot of misgivings about this game from watching Benzai's Let's Play. The graphics look better than anything I've ever seen on a console before (I'd dare say that quality-wise it looks like Final Fantasy: The Spirits Within rendered in real time with a better story), and it makes me think that this may very well be the first PS3 exclusive title that actually has a REASON for being exclusive to the PS3.

    For one, from what I recall hearing (although it may have been mostly hype) the PS3 has superior capabilities to the XBox 360, most games don't take advantage of this as much because they're multi-platform and the developers have to make sure it'll work on the 360 and not be too taxing on mid-range PCs. The other thing, which is something I've always thought was the best reason to make a particularly ambitious game exclusive to the PS3-is Blu-Ray. You've got loads of space on the disc to make something truly epic and diverse. You're technically still limited in terms of how many things you can display at a given time but that's just a "fact of life", so to speak.

    So yeah, what was I talking about? Oh yeah, misgivings then I went on about the good stuff. lol

    This game has a few similarities to Shenmue, the most obvious of course being Quick Time Events (which Shenmue practically "invented", or at least made popular). The obvious difference however is that the whole game is basically one huge QTE with little moments of exploration and interaction in-between. Shenmue was awesome however because it had an open-world and a lot of different things to do and a variety of different game styles involved. My fear is that Heavy Rain will start to feel a bit stale after awhile, although with all the positive reviews (aside from a few people who apparently didn't like it as well) there has to be something pretty damn impressive going on with this thing.

    Oh yeah, and another thing that interested me when watching this review is the concept that a character can die or become incapacitated and the game continues-that's an idea I've had myself for awhile now-not quite in the same context. Like an RPG or sandbox-type game where you take on various missions and if you fail them the game will continue and have you "live with the consequences", although still often providing an interesting enough variant to the experience that you'll want to keep playing instead of going back and retrying the mission right away.
  • Fiendly
    avatar
    this has significantly increased my level of PS3 envy...
  • wasneeplus
    avatar
    I bought this game a few days back.... and I absolutely hated it. I found it to be allmost unplayable. The controll and camera were a constant hinderance with everything, but worse: I so had much trouble reading the text that appeared on the screen every time you have to make a choice, usualy because the camera is too far away on such moments. To make a long story short, I returned it to the store and traded it in for the far superior mass effect 2.
  • KeirAyres
    I really hate the voice acting in this game, not to mention the many plotholes.

    If you're going to make your game seem like an "interactive movie", make sure it's a movie people would like to watch.

    http:// www.gamesradar.com/f/ heavy-rains-big-plot- holes/a- 20100224105436979020
  • capthavic
    avatar
    I'm sorry but I just don't understand why this game (and I use the term loosely)is getting such high scores. It's nothing but a constant string of QTE's. And those are #1 on my list of videogame deadly sins. Honestly I don't care how good the story is, I'd rather just watch a movie.

    And listening to Sage's review (and others) I can't help but feel like they are making excuses or trying to fool themselves into liking it. Just because something is a landmark in tech doesn't mean it's good, just look at Avatar or Spirit's Within.
  • Moredzerots
    I love how you and benzaie represent both sides of the Heavy Rain coin and I can't help but agree with both of you.

    Yes, the game is presented beautifully, tells a competent murder mystery story and involves you literally and emotionally in shaping the fate of its characters.

    Yes, its gameplay consists solely of QTEs, the story isnt flawless and can feel draged out in places, the many dialog options give the protagonists a schizophrenic feel to them and there are many things to roll your eyes over (the holographic sunglasses in late 2011 in this otherwise realistic setting made me facepalm hard).

    So yeah, I'll enjoy all the good and have fun with all the bad.


    Keep it up, I like your stuff.
  • BabyImplosion
    avatar
    you should of played it a second time before giving final thoughts on it.

    you'll find, some characters are INVINCIBLE. you know the ones im talkin' 'bout.

    but yeah, one or two of the characters can die. and, never in a video game have i ever really felt "i HAVE to do this, or they'll die."

    usually i go in with the mindset "i'll always get a redo", but certainly not with this game.

    a must-buy for anyone with a ps3. unless there someone who needs action every second of a game. if so, then would not recommend.
  • Herr Wozzeck
    The only reason I don't have this game is because I lack a PS3. If I do get a PS3 in the future, though, I can guarantee that this will be one of the games in my library.

    Thanks for the review, Sage: especially since I haven't exactly liked what Benzaie has done with his Let's Play for this game.
  • Ambrose  - =]
    avatar
    Just like other media if a game takes you seriously, we take it seriously. Whatever you call it, Heavy Rain looks like that one game that cames every now and then to remind us what gaming can be. Gaming does not need fancy explosions, endless graphics, superhuman powered protagonists, saving the earth from not well established evil forces, body counts, uneeded sex & violence and generaly turning the industry to the gaming equivalent of the movie industry. We had plenty of that, and such a game pops up every month anyway. What it needs is creativity with even the siplest concepts. Fahrenhe.. eemm Indigo Prophecy was the experiment, and this is the real deal. Now excuse me, I have to go steal a PS3.
  • Deren
    Hype is such an overused term. Heavy Rain ever only drew so much as careful fascination, because it's something different and ambitious. It turned out to be different and ambitious, yet everyone seemed to have expected something more, something still more complex, involving and revolutionary, just to see it fail. Seeing it to be quite a down-to-earth but nonetheless deep experience doesn't sit well with the ordinary internet cynic, and the very down-to-earthness becomes the target of much random bitterness.
  • Bosh Depanzer
    Yes. Definitely an acquired taste. But if your into this sort of thing, you are a fool if you do not own it.
  • TheCrowFairyTale  - Heavy Rain
    That was a very thoughtout review. You did an incredible with pointing out the game's pros and cons. I would have to agree that if you have an interest, no matter how small, that you should buy/play this game. You won't regert it's amazing story!
  • Banjoeman  - Sickining Trend
    avatar
    I have been going to this site for a long time. I have most recently joined. I have watched your videos for awhile now. I cannot help but to notice that you always do the same thing with all your reviews. For example my friends joke that if it’s a ps3 exclusive you will say it’s amazing regardless.
  • Maybe he's saying they're good because they are. You give absolutely no reasons as to why you don't like some of the PS3 exclusives that he has given good reviews to so far, and the title of your post makes you sound like a fanboy (no offense, but that's the truth). Is it really sickening to some people that the PS3 has good games?

    You know, I have nothing against the 360. Its got some pretty good games that are exclusive to it. What I hate about it is that the majority of gamers own one, so they constantly brag about it and say (pretty much like you have) that its sickening that PS3 exclusives get good reviews because apparently the PS3 "has no games." Which isn't true in the slightest.

    Sorry for the rant, but what Bennett puts in his reviews is his opinion, and just because he's giving good scores to PS3 exclusives doesn't mean he's been payed off by Sony.

    Btw, everyone keeps saying this game is a benchmark in graphics. All I can say is that the game looks great, but Uncharted 2 still hold best graphics ever (at least on a console) in my book. Plus, they pulled off the facial expressions and mouth movements in that game much better than they did in Heavy Rain. Either way though, I'm enjoying Heavy Rain, and I believe Bennett gave it a very fair review. Anyone who says otherwise obviously didn't have the right mindset going into the game (aka, I'm going into this game to kill something whilst listening to the most non-plothole ridden and detailed story ever!!!1).
  • DoomGuy
    avatar
    I wonder if this game will age well
  • melgibson
    Surprised that there's no mention in the review of the large amount of uninteractive, static cutscenes where much of the plot development takes place, the bloated script that tries to be everything to everyone, the lack of smooth-seeming interaction between actors, the sometimes unforgivable plotholes, the small amount of parts in the game where characters can actually die or have a major impact the story, all the scenes ripped off from better movies, especially given that TGWTG is more of a film-buff sort of site...

    My main complaint about this game is that it's a detective story where you can't really take part in the crime-solving. The real big thing that grinds my gears is the augmented reality glasses. They for whatever reason decided that puzzle-solving in adventure games is overrated and a waste of time, so they decide to give you some implausible device that can somehow pick out clues out of thin air to simulate the actual thought process that goes into actual detective work. As a fan of decent games that pull that stuff off in far better ways, like Police Quest 2 where you actually get in to dusting for prints and searching for clues, this just feels like a gigantic middle finger pointed straight at me specifically.

    The game can't really be called 'groundbreaking', either - the story is quite shaky (but decent by game standards) and [i]Dragon's Lair[/i] was offering basically the same level of interactivity [b]in the early 80's in arcades[/b]. You don't need to look far to find better examples of games that provide a better 'interactive movie' experience. You want to feel like you're playing a movie? Try [i]Clock Tower[/i], [i]Silent Hill 2[/i], [i]The Last Express[/i] or [i]Indiana Jones and the Fate of Atlantis[/i]. You like atmosphere? Try [i]Riven[/i], [i]Beneath a Steel Sky[/i] or even [i]Call of Pripyat[/i] for the eerie, quiet feeling of walking down a long-deserted city. If you've ever explored abandoned buildings as a kid, Pripyat will likely trigger nostalgia. If you want to play out all the cool action scenes from your favorite film-noir or kung-fu action movie, look into [i]Shenmue 2[/i] or [i]Max Payne[/i]. Do you want to play through an interactive story with genuine-seeming literary worth, something that will stay with you, something that could be removed entirely from the game and still be entertaining? Text adventures are your best option; for example [i]Photopia[/i] ([url]http:// adamcadre.ac/ if.html#photopia[/url]) is short and bittersweet. Most of this was done years before consoles had the ability to render the sorts of scenery and mostly real-looking actors that [i]Heavy Rain[/i] provides.

    And even with all of the above, I agree with most of the points raised in this review, it's still a decent experience, even if you know who the killer is, even if you have some idea of what to expect, and I would highly recommend at least renting it if possible.
  • Kashadoo  - re:
    [quote=wasneeplus]I bought this game a few days back.... and I absolutely hated it. I found it to be allmost unplayable. The controll and camera were a constant hinderance with everything, but worse: I so had much trouble reading the text that appeared on the screen every time you have to make a choice, usualy because the camera is too far away on such moments. To make a long story short, I returned it to the store and traded it in for the far superior mass effect 2.[/quote]


    Go to school, little fanboy, and learn to read - you'll get be able to read text in game without a problem.
  • Valzahd  - An inspiring game
    avatar
    Great review and I agree on all points made.

    I, like many viewed this game with what another poster described as fascination. I jumped back and forth between wanting to buy, not buy or just rent it. In the end I bought it and I don't regret it in the slightest.

    Even with it's flaws it's an intense game. There are so many parts of the game that had me on the edge of my seat, honestly concerned with what I was trying to do. The story itself is also very gripping and I was blown away by elements of it. A rare thing in a game for me.

    Some will complain about QTE's and I certainly understand the complaint since so many games just throw them in to annoying levels. But in cases like Heavy Rain, the QTE's work great.

    My choice to buy the game also comes from me wanting to support games that take directions like this. Some may not realize how important this game is. No other game in this style and format has been given the level of depth and detail. The only games that get this kind of attention are the action and shooter franchises.

    I hope Heavy Rain gets the success it deserves and encourages developers to try something different then the norm seen in the industry these days.
  • anticomuna  - re:
    [quote=melgibson]My main complaint about this game is that it's a detective story where you can't really take part in the crime-solving. The real big thing that grinds my gears is the augmented reality glasses. They for whatever reason decided that puzzle-solving in adventure games is overrated and a waste of time, so they decide to give you some implausible device that can somehow pick out clues out of thin air to simulate the actual thought process that goes into actual detective work. As a fan of decent games that pull that stuff off in far better ways, like Police Quest 2 where you actually get in to dusting for prints and searching for clues, this just feels like a gigantic middle finger pointed straight at me specifically.[/quote]

    Those glasses provide many puzzles throughout the game, especially the last one where you may or not find who is the killer based on the clues you may or may have not collected.

    The game is a kind of an adventure [b]with[/b] plenty of puzzle solving, not limited to those glasses, but with all other characters as well.

    The story is just fine, there are no plot holes and it has a good pace enough to keep you interested in what happens next.
  • anticomuna  - re:
    [quote=KeirAyres]I really hate the voice acting in this game, not to mention the many plotholes.

    If you're going to make your game seem like an "interactive movie", make sure it's a movie people would like to watch.

    http:// www.gamesradar.com/f/ heavy-rains-big-plot- holes/a- 20100224105436979020[/ quote]

    That's an opinion piece of a hater. For example, plot hole 6 is not true. There are other clues that lead Jayden to believe that some police man could be the killer.

    Or for example, plot hole 7, where the author tries to make a point about realism where many movies take such liberties. Is this game subject to a higher standard than any other medium anywhere?

    Some things aren't explained in the game, and I didn't see the scenes or they forgot to add them. Like for example Madison calling Jayden if they never met each other previously. But even then in some other scene Jayden finds evidence about Madison, [b]so he knew about her existence.[/b]

    Some people just can't accept this game is above everything else out there and go out of their way to nitpick it to pieces.
  • RedCoyote
    Even though I've disagreed with the two other of your reviews I've seen in the past (although admitedly only one of those disagreements is valid as I have actually played that game), I'm glad you gave this game a positive review. I have yet to play it myself or even acquire a PS3 (bit low on the funds, I'm affraid) but from what I've heard about complaints about the game, a lot of the complaints seem unfounded. Someone complained about the quicktime events or the control sceme where every action is activated by the controler rather than it happening automatically when, as I have been lead to believe, this was a very deliberate decision made to make a gamer feel like he is actually there, interacting with the environment. I heard someone else complain about how things keep moving despite your inaction when I am dead sure that that's part of the point of the game, that you're supposed to feel like you're in a world, not the center of it and that the story keeps moving even if you mess up and kill whoever you're controlling.

    From what I've heard of the game, I think you summed it up perfectly by saying that it's an acquired taste. I really hope I'm able to play this game soon.
  • anticomuna  - re:
    [quote=melgibson]ally be called 'groundbreaking', either - the story is quite shaky (but decent by game standards) and [i]Dragon's Lair[/i] was offering basically the same level of interactivity [b]in the early 80's in arcades[/b].[/quote]

    [b]You didn't play the game at all.[/b] The Dragon's Lair reference is enough to prove it.

    This game has many different elements of gameplay I have explained elsewhere already.

    The game isn't new because Quantic Dreams released other games with similar interactivity, and even then such ideas can be found in games of the past in some primitive form, due to technical limitations.

    [b]But the interface though, is a true innovation.[/b] It basically provides a language for interaction instead of relying on menus or selecting items from inventories or simple button mapping.

    Do you have an egg in your inventory? Where do you carry it, in your pocket? In Heavy Rain you interact with environment in credible ways. The egg would be somewhere for you to use.

    It is a step above everything else out there.

    No super-humans, no marines, no mutant powers, no zombies, etc. It is a more mature and grounded in reality story.
  • Fausk  - re: re:
    [quote=anticomuna] [quote=KeirAyres]I really hate the voice acting in this game, not to mention the many plotholes.

    If you're going to make your game seem like an "interactive movie", make sure it's a movie people would like to watch.

    http:// www.gamesradar.com/f/ heavy-rains-big-plot- holes/a- 20100224105436979020[/ quote]

    That's an opinion piece of a hater. For example, plot hole 6 is not true. There are other clues that lead Jayden to believe that some police man could be the killer.

    Or for example, plot hole 7, where the author tries to make a point about realism where many movies take such liberties. Is this game subject to a higher standard than any other medium anywhere?

    Some things aren't explained in the game, and I didn't see the scenes or they forgot to add them. Like for example Madison calling Jayden if they never met each other previously. But even then in some other scene Jayden finds evidence about Madison, [b]so he knew about her existence.[/b]

    Some people just can't accept this game is above everything else out there and go out of their way to nitpick it to pieces.[/quote]

    Personally, I think some of these "plotholes" such as how Jayden and Madison know each other, or don't know each other, or how Madison was able to call him, might be cleared up in the downloadable episodes too.
  • Richard Wesker
    Very good review, Sage. This is one of those games that shows off how videogames can be art. I support products like this.
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