Silent Hill, Shattered Memories - Part 1

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Comments (128)
  • Bottelsthemole
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    i love silent hill one of my favorit game
  • Helgster  - shattered reply
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    shattered memories is not as good, one reason, no weapons.
  • Sylveria  - re: shattered reply
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    Typical response from the Xbox era. "Aww theres no guns and shit? It sucks."
  • LunaBuna
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    I beg to differ, but my BF, who's playing it with me, had the same thought as you. I guess it's a sort of hit-or-miss sort of thing.
  • SilenceoftheHills
    No, it isn't as simple as no weapons...ever run in SH1-3? Seems the best in SH1 though.
  • Starmongoose
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    Oh Dena, how I missed you. :)

    This is like the only way I can enjoy Silent Hill since I can't actually play these action/horror types.

    Thank you!

    That glitch made me lol so hard. Did anyone else find his slowly moving sprite head towards the chair creepy at all? I did.
  • EarthboundXE
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    The Wii's controls actually worked totally fine for me, nothing like what with Phelous ran into.

    I've heard if you shake it too hard, it doesn't work right. You have to do it slower. You can't just shake it like crazy, you have to shove it in the direction they grab onto you. I never had any issues with it, the shoves worked for me every time.

    I actually think this game has some of the best motion controls on the Wii.

    And now I wait for thumbs down, you know, because I had a different opinion and experience then someone that has videos on this site...

    Though funny enough, this game seems to be my least favorite of the whole series. I didn't think I'd miss the combat before it came out, but once I played it, I did. It had a pretty good story though.

    I hope Silent Hill 8 turns out to be good, I liked the trailer for it. I even liked the music, even though it wasn't by Akira.
  • Cyborcat
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    Whatever works for you, but I'm not a fan of the Wii's controls.
  • EarthboundXE
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    Well it is my least favorite of the three consoles, I'd rather just hold a controller. But for this game, I think the controls actually worked pretty well.
  • Blue_Dawn
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    hey where did my comment go??? oh well even though its gone i stiil liked this lets play. T_T
  • Data Human
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    Hey, I just noticed. That stuffed cat in the sunglasses... He looks a little familiar.

  • rgoro
    ¡Yeeeeeeesssssssss! ¡¡Dena's Let's Play are back!! ¡¡Vamo' lo pibe'!!
  • ab0rnloser
    Go full spoilers, I'd enjoy that.
  • Mah-Dry-Bread  - Music
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    Does anyone know the name of the song she played at the very end?
  • EarthboundXE
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    It's called When you're Gone, it's on the Shattered Memories soundtrack.

    It's one of the vocal tracks sung by Mary.
  • Cyborcat
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    Not to be confused with You're Not Here =P
  • The Hardcore Kid
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    Wow, another great LP Dena. You rock at these horror games! :psychotic:
  • tegustajazz
    the glitch gremlin paid you a visit... :sick:
  • whatever42
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    The glitch gremlin! Quickly, get the cotton swabs! =D

    Seriously though, it's great to see another Let's Play from you Dena. I really enjoyed the first one and I'm betting I'll enjoy this one too, especially because you probably have a lot to say about this game, it being Silent Hill and all. =)
  • Deimos1984rd
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    [color=green]That has to be the funniest and most creepy glitch I've seen in that game, I was wondering why Kaufman was slowly going to his chair while staring at you XD . Looking forward to the rest of the LP, this is awesome.[/color]
  • Shmooglavoue
    Oh, I'm afraid I had an even creepier glitch than that. I bought the game used, and I think it may have been slightly faulty.

    [color=red](warning, minor spoiler ahead)[/color]


    So when I reached this game's version of "Nowhere" (basically every Silent Hill game has one) I kept running away in a straight line in the unending hallway. The game wasn't quite able to keep up with me on loading the next room after a while, so eventually I opened a door that lead to no where, and slowly fell off the stage. I could look up through the floor, and see the monsters all desperately looking for me, but there was no way to get back there. The weird thing is, I didn't just plunge downwards, like you'd expect, but I sank down slowly as if I was in quicksand. The radio/static that identifies when monsters are nearby would still activate, as the game didn't seem to regester the vertical distance (I was still able to walk around). Eventually I lost sight of the stage, and was stuck in complete blackness. In that abyss, I couldn't see harry anymore, nor could I even see my phone menu for whatever reason. But eerily enough, the static would still activate whenever a monster was "near" me. I decided to leave the game on for a while to see if the monsters could somehow find me eventually and kill me. It was bizzare to come back to the screen, and see nothing but static and blackness, as well as all the sounds you'd expect from a Silent Hill game.

    I left the game on for a few hours, and the monsters never found me so I was forced to shut it off and restart from when I last saved (which was unfortunately a while back). If you really want to see if can duplicate this glitch try playing till you reach the endless hallways, and just run in a straight line for as long as possible. I suggest saving before you try it, as there really doesn't seem to be any way to get yourself out of it. It may be limited to my copy though.
  • ChaosShadow
    It's not your copy; the game has a chance of glitching out if you're moving too fast for the next room to load, even on new copies. I had this same glitch happen to me (in the same place, due to the extended running in a straight line and then barreling through a door into a significantly large room).

    I've heard of it happening to other people; it's actually an accepted hazard, and a guide suggests that you save often just in case it happens. Fortunately, I am a huge wuss and I freak out and save at the beginning of every Nightmare section (or, during first playthrough, the beginning of every section that even remotely looked like it would lead into a Nightmare), so I only lost a couple of minutes of walking down stairwells.
  • Kadunk
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    Yay!! you are finally p;laying one of my fav games. I'm a little sad you didn't play on the wii though (the controls worked fine for me...).

    Don't worry about spoiling anything. I would like to hear a deep conversation about some of the things in that game and everyone else did reviews.
  • rubens
    OMFG i just bought this game! i come home pop the fucker in, decide to check TGWTG and WOW silent hill LP, weeeeird, i was kind bummed for playing the ps2 version not the wii one, but hey if it works for dena works for me!

    ch-ch-ch-cheryl! that made me laugh out loud
  • PutridBeing
    My reference for the Sharyl yell would have been "G-G-G-G-G-G-Groovy.

    Earthworm Jim.

    Also, by all means play 'till the end please.
  • Foxhack
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    Your Harley impression is pretty good.
  • Morte McAdaver  - Oh man.
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    I got the "good ending" when I played this, and let me tell you: the ending made me cry manly tears.
  • ChaosD1
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    PRESS X TO CHERYL!
  • Tentacles
    So then go into the restroom, go in the stall, look at the toilet and go cheryl.:P
  • The Kodu  - my 2 cents
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    At the role play thing I kinda expected a confused looking shot of Lee to appear dunno why.

    also Spit Roasted is really a Euphemism, it kinda means she had a pole either end of her at the same time.

    I agree on the HD text, though I've got a 28 inch SD and it just makes it readable. that said other than Dead rising and mass Effect 2 i dont know of any with real HD only text
  • disturbedkira
    This is one of my favorite Silent Hill games!
  • Raziel2099  - re: I´m agree
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    [quote=EarthboundXE]The Wii's controls actually worked totally fine for me, nothing like what with Phelous ran into.

    I've heard if you shake it too hard, it doesn't work right. You have to do it slower. You can't just shake it like crazy, you have to shove it in the direction they grab onto you. I never had any issues with it, the shoves worked for me every time.

    I actually think this game has some of the best motion controls on the Wii.

    And now I wait for thumbs down, you know, because I had a different opinion and experience then someone that has videos on this site...

    Though funny enough, this game seems to be my least favorite of the whole series. I didn't think I'd miss the combat before it came out, but once I played it, I did. It had a pretty good story though.

    I hope Silent Hill 8 turns out to be good, I liked the trailer for it. I even liked the music, even though it wasn't by Akira.[/quote]

    For me the wii controls were perfect, you just have to do it naturally instead of like ape shit and i love this game, in homecoming people disliked the combat system because you could fight back easily, in this SH yo cannot combat at all, i think is a very enjoyable experiment, but most important, Dena´s back!!! hell yeah!!!
  • Cyborcat
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    Dude, if that's you in your avatar, you've got the best tattoo evar! Think I prefer the upside-down version of the design, tho, but still ... ^.^
  • Themonsean
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    Sh-Sh-Sh-Sh-Jason!
  • dennett316
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    Yep, Heavy Rain popped into my head too. This guy has better voice acting though, the "Jason" guy just didn't sound right at all.
  • Cyborcat
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    Oh, THAT's why people kept saying "Jason" in the comments XD No PS3, so I haven't had the chance to play Heavy Rain.

    I'd like to, tho--sounds interesting.
  • Trencher
    Sheryl! Sheryl!

    Weird that this game exist for playstation 2 but not 3.
  • Clawfinger
    Actually, i dont want it on my PS3. This game is an abomination to the Silent Hill series!
  • Eyeshot
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    Really, Dena, you're going to try out Shattered Memories? Does this mean we're going to take a look into your brain and see what makes you tick? Maybe, maybe not, but I'll always contend it kind of works as an interactive movie, but it fails as a video game. =(
  • Cyborcat
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    Not so much, because I answered honestly the first time I played--this time I'm trying to change it up a bit, but not go overboard with it.

    P.S.: the description I got at the end wasn't super accurate. It reminded me of those quizzes you can take online to post on your blog or whatever--somewhat accurate, but not mind blowing or anything.
  • Cup0fDOOM
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    Can't wait for the next vid keep up the good work.
  • MPSai
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    Don't fucking blame you for playing the PS2 version. Shaking those screaming naked mole rat howler monkeys off you in the Wii version was awful. Almost as awful as the game itself.

    Truth be told I would have preferred a remake of the first game. It confuses me when people praise the story of this, the plot twist at the end (which seems to be a clumsy subversion of "oh lets just do Silent Hill 2's plot twist again") kind of creates several glaring plotholes. But I wont get into that, cause spoilers. But yeah, never mind ignoring the Silent Hill mythos, when you can't keep the continuity in your own self-contained story straight there's a problem.

    I don't understand why they used the SH1 characters either, all they share are the same names. They should have made this a whole new story. Even then, if you changed the character names and changed the title you'd have no idea this was meant to be a Silent Hill game in my opinion. You'd swear it was a poor man's Alan Wake.

    I still don't buy this being linked to the "bad ending" of 1 though, I really don't think Climax thought things through that much.

    Also lawl, new patient. So the Dr. cured his new patient in one day? Kinda shows Climax doesn't really understand psychology.

    I will say the graphics were nice and the voice acting was good in this game, but... ugh. It's just not Silent Hill without squishy, organic squick and Freudian monsters you can choose to run from or fight. By having the monsters in clearly marked sections all of the tension was dissolved everywhere else in the game, it was just point your flashlight and solve insultingly easy puzzles. It'd try to jump scare you but you knew there was no danger, so what was the point?
  • Cyborcat  - re:
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    [quote=MPSai]It confuses me when people praise the story of this[/quote]
    Like I said, there's a page on TVtropes.org that covers it. Do a search on the game. On its page, read under "Alternate continuity", "Fridge Brilliance", and "Mind Screw".

    Of course, maybe you just won't agree, but it's better to at least consider these things rather than just sticking with your first impression (assuming you're doing that--your comments sound like my initial reaction, somewhat before I looked into it more, so sorry if I'm assuming too much). Very glad I read that page--it made me realize what they were trying to do. This is a Silent Hill game after all, and shouldn't necessarily be taken at face value.
  • MPSai
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    Okay, lemme just lay out some of my problems with the plot and game while trying to be as spoiler free as possible:

    I get the mementos, but it seemed like many of the hauntings had nothing much to do with Cheryl (the kid hanging himself in the locker room, the dad molesting his daughter etc.)

    The goddamn cellphone. Was a modern iphone really part of the delusion? When you learn the truth about Harry and how many years must have passed this detail doesn't make much sense.

    I understand that the Dahlia you meet could be Cheryl projecting her hate of her mother, but some of the details are oddly specific. Now could the delusion have been seeing something from one of Harry's real memories? That could work if the town had any influence on anything, which it doesn't seem to in this game. The setting is completely irrelevant which is what I dislike most about it. Why set it in Silent Hill if you're not even going to use Silent Hill?

    The ice. The ice was boring. There was no conceivable reason it had to always be ice. The blizzard is happening in the present time, the original car accident wasn't during winter judging by the home videos. Maybe it's just because I'm from the Northeast and towering piles of snow are a yearly occurrence for me, but it wasn't scary. Though I will say the transitions into the "Otherworld" were pretty cool. But really, I wish the set pieces had been changed up a bit.

    The enemies were also boring. And they're called Raw Shocks hurrh hurrh get it? I know Silent Hill is psychological, but Climax seemed to take this way too literally. I mean doing psych tests? Really? They could have been more subtle about it.

    I also think the psych profiling failed because it breaks the fourth wall. All it does is change the appearance of REAL PEOPLE, the monsters themselves never get very different. Since the game is profiling YOU you should have been playing as a blank slate of a character, all the more reason they should have completely dropped the SH1 stuff and made an original story.

    I still stand by that the dissolution of tension really hurt this game. Padding around creepy locales is boring when there's no element of danger.

    Some of the TV Tropes theories are interesting, but I think alot of it is a case of a fandom seeing what they want to see. It happens alot, people really want to like something so they come up with complex theories in order to apply some deeper meaning to it. I mean Dr. K pretty much sums up the entire plot and mystery for you at the end of the game, instead of leaving it ambiguous. I really don't think this was as deep as some people think.
  • ChaosShadow
    To clarify a few things:

    The Echoes were both of Cheryl, and of people that she knew. The kid who strangled himself and the father were both stories of other kids she knew at high school; the same for the prom king and queen Echo, the child being drowned in the water pumping station (and his brother committing suicide), etc. All memories of people she knew, not necessarily of her.

    The iPhone is a pretty stupid detail to nitpick on, to be honest. We don't know what year the story is actually taking place, and besides, 'the truth' about Harry is... not quite what you seem to be assuming. Suffice to say, without spoilers, that the time difference you're thinking of probably doesn't even apply to the situation.

    Different strokes concerning the ice. I think that the Otherside of the other games is much more outright frightening, but I was personally deeply disquieted by the ice. And, first time through, without a guide, you never know when a Nightmare is actually going to occur (the second Nightmare took me completely by surprise, so I went through the rest of the game genuinely on the edge of my seat). But I guess it's down to preference.

    Ditto the psych test, apparently. I had a lot of fun with it (never mind that the game did do things more subtly than just the psych test; the test would give you big points toward certain things and affect what you saw at different areas, but it was far from being the only thing determining how it went). Staring at the pinup posters, looking at booze, staring at breasts during conversations-- all of these had a marked effect on the way the world unfolded, too. Never mind that the office served as a staging device in addition to 'profiling' the player, and I don't think the story would have been as strong without it.

    Finally, concerning story theories, I'm fairly certain the TVTropes and fan theories are largely on the ball. It is pretty complex, and as far as real people are concerned, I found myself showing the game to about six different people and winding up with the same number of interpretations. Much as the original trilogy had some very crazy theorization going on (especially Silent Hill 2), although a lot of it was dismissed until the Book of Lost Memories was translated and it turned out that the crazy speculation of fans was actually the intended interpretation. T'be honest, it looks to me like you're just determined to dislike the game (and to dislike Climax, since you specifically mention the developers as trying too hard, yet not thinking hard enough).

    But all of that is just opinions (well, except for the bit about the Echoes; that is, indeed, canon). I personally thought this was a fantastic game, but it was highly divisive. Then again, every new Silent Hill ruins the franchise, so...
  • danethefurry
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    Very nice. I own this game for psp. I preordered it and got it right when it came out. It is fun and I beat it four times so far. I have played the whole series but homecoming and the newest Silent Hill. Isn't Silent Hill 4: The Room? I don't own a ps3 or xbox360.
  • Cyborcat
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    Yes, SH4 is "The Room". I usually just call it "Silent Hill 4", partly as my little way of getting back at people who like to just call it "The Room" because they refuse to admit that it's a Silent Hill game.
  • Naughty Pentagram
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    why couldnt you be playing the Wii version T_T

    EDIT: I heard the adressing point, and ive never had any problems :p
  • SayaCeline
    I hated this game. I hated the otherworld but my biggest problem was the plot. Perhaps I just didn't get it but the big twist at the end had my screaming at my tv. To make matters worse my PS2 broke right at the end so I had to use my sisters. SHSM broke my console!!! :p

    I would have probably liked it if they were all new characters. Harry Mason is one of my favorite characters in any video game and SH1 is in my top ten list of favorite games ever. I just felt like this game gave me the finger in the end. As I said though, I probably would have liked it better if it had been it's own game, and not a re-imagining of SH1

    Lol I had the same problem with the first puzzle. I couldn't see the stupid pin!!!
  • KillerBunnyFooFoo  - Cheryl! Cheryl! Jaso-Cheryl!
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    Don't fret, Harry! Just look for a red bal- Oops, wrong game. Glad to see the epic return of Dena, so awesome it glitched the sound out.

    Aw, having the catch phrase of "what the hell" doesn't count as dialogue? Though to be fair, considering the whacked out performance of some of the other characters, silence may have actually been a virtue.

    While I think it is cool that they have tried to branch the games out with different playing styles over the last few games, the series has indeed suffered from trying to stay too close to the original material, with numerous pyramid heads and sexy nurses running around everywhere, totally out of place and context. The games have gone from these really personal stories with a creepy background to stories revolving about the weirdness of the town with characters thrown in. I think Shattered Memories could have easily worked with all new characters and enemies, going back to the idea that those drawn to Silent Hill create their own hell, going into the games whole theme of how we distort our own memories in order to live with our pain.

    I am very excited to see this Let's Play empowered by your wit and knowledge of the series and cannot wait for more videos!
  • Cyborcat
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    My point was that most of the time, when you try to search an object, Henry doesn't respond. When it's something weird or notable, he'll say "what the hell" or something, but it seems that most objects don't warrant a response.
  • EvilSandwich
    avatar
    Like I said on Facebook, listen carefully to some of Kaufman's rants later in the game. Some of them get really weird. lol
  • ChaosShadow
    My conclusion about Kauffman by the end of the game was "Worst psychiatrist ever". :P
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