Dead Rising 2: CZ
Written by AngryJoe Saturday, 04 September 2010 19:57
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09.04.2010 - 20:36 | StillRab
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09.05.2010 - 00:05 | PIE!!!
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09.05.2010 - 02:42 | Thammuz
No, let's be serious, dead rising was a game with a great concept behind, but whose control issues and bullshit weapon degradation shot it in the kneecaps and drowned it into a toilet.
The artificial need for firearms, aggravated by the fact that pointing them was slow and done with the wrong analog stick and a la resident evil, for no apparent reason seeing how the camera was done right, plus the impossibility to take cover contextually and the fact that you only really needed them at very few points in the game, which, except for those points, is strongly melee focused and forces you to carry a fuckload of melee weapons, in an already small inventory, because they break so often it seems you're using the spine of an elderly man with brittle bone disease to clobber zombies rather than a sledgehammer, really made it unplayable to me.
Great concept, i hope they at least iron over the control scheme in the sequel and make it worth a fuck. Artificial need for weapons you'd never use against zombies, like an uzi, i can live with, having to wrestle the controller to get them to aim the fucking psychos on the jeep, all the while being carved by a fucking machine gun because if i take cover i can't shoot and i can't move while aiming, i can not.
One thing is bad level design, another is bad design, i really wanted to like Dead Rising, the fascination with the concept had me give it five other chances past the first time i called bullshit, and that never happend before or after that, but it really is a badly designed game, and i really am sorry, because it could've been great.
Side note: Linkara wouldn't approve of the fact you can't give weapons to female survivors, but only take them by the hand, implying they wouldn't be able to handle themselves. I don't approve either because it's fucking annoying having to drag around someone when seven million zombies are coming towards you rubbing their bellies.
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09.05.2010 - 04:40 | projoe719srise
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09.06.2010 - 19:27 | RadioMassaker
You could have waited 8 months and bought it as low as 11 bucks at gamestop ebgame etc.
basically 10 bucks for the first now and 5 bucks of this.
That's a fucking bargain my friend, for HOURS UPON HOURS of good zombie killing fun with no regard for little puzzle games or teh nemesis...
I was just fucking glad to know Capcom made a zombie game for the Xbox360 before RE:5 that actually included the zombiez i knew and loved.
..........FFOOOUUURRR HHHHOOUUUURRRSS!!!!! .....
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09.04.2010 - 20:57 | Valzahd
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Consider the first game, was it good? It was good for a game that was supposed to be a movie, yes, but as a video game, not really. If the first game wasn't good, and the sequel offers nothing new, then should you get the sequel? Of course not!
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09.04.2010 - 21:13 | SoanI was going to buy it even before I saw this review. I'm going to buy Scott Pilgrim along side it once a MS points card.
Also, Frank is awesome.
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09.04.2010 - 21:17 | Knoxer
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I'd play it if not for that lame ass retard dorking around at the beginning. Who the hell leaves keys in his car or leave his child in a DARK area UN-explored of the unDEAD? OCD I may be, but that retardness was too great to overlook. Bad zero-class movie stupidity here~
Out of morbid interest, I ran the retard into 20+ Zombies and was amazed on how cordial they where! Only one went about gnawing on the moron while the others waited their turn! In fact, when the lunkhead dropped from the over excessive nibbling the nibbler didn't follow him to the ground!!
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09.04.2010 - 21:30 | doctortanksano
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09.04.2010 - 21:32 | SilverFoxRHonestly? I'm not suprised Capcom did a good job. Growing up with them since the NES days, I've know Capcom for normally being a fan-pleasing company.. or at least moreso than others in terms of listening to feedback, good games and great value. I have to say... they're still one of the best companies in the industry for those reasons.
Oop! Gotta go! Zombies chasing me *briskly jogs away*
:zombie: :zombie: :zombie: :zombie: :zombie:
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09.04.2010 - 21:40 | Redbrenden1
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09.04.2010 - 21:44 | wonderBOY316
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09.04.2010 - 21:57 | smeghead4269
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09.04.2010 - 22:57 | whatever42
As awesome as the Paddlesaw was, I had the most reaction to the pitchfork shotgun as well. Actually, I think I'm just going to call that the Shotfork from now on. =)
Anyway, I also thought that it was a very ... redneck thing. It just seems really fun to use, not to say the other things aren't.
I'm definitely going to get this. I have the first Dead Rising, and I like it a good amount. This one looks to be more of what I liked with the first with a few small issues fixed. I'm going to get the actual release as well. Great review Joe. Gotta love zombies. :zombie:
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09.05.2010 - 14:59 | Carteeg_Struve
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09.04.2010 - 21:59 | Dr. Tapscrew
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09.04.2010 - 22:06 | jv9291
Dead Rising 2: Case Zero is one of the few XBLA games I haven't regretted buying, for all the reasons you pointed out Joe. I had a lot of fun going through and creating all the combo weapons, as well as experiencing the story. The boss battle at the end was pretty fun as well, and I liked the fact the survivors' AI has been improved a little.
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09.04.2010 - 22:36 | Blue_Dawn
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09.04.2010 - 22:57 | Deimos1984rd
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09.04.2010 - 23:03 | pap64
Good review, Joe! I just played the demo and I was stunned that a full game was being sold for 5 bucks. It is a great way to get ready for the full release.
I have to disagree with you, however, about Frank West. It's true that at the beginning of the game all he cared about was taking pictures and getting the scoop. But as the story progresses he begins to mature as he becomes a victim and learns more about the conspiracy behind the zombies (which in itself is rather deep). He becomes a whole different character by the end of the game. Plus, he has amazing fighting moves, is very strong and was in Tatsunoko vs. Capcom (and will likely be in Marvel vs. Capcom 3).
So to me at least he wasn't boring. I will agree with you about the Chuck story having a much more emotional impact since it does give him a real reason to survive. His struggle becomes our own.
In my eyes, both heroes are cool.
I also agree that the first game was a huge love it/hate it title. You see, the game was far more focused on survival than other games, and thus it was limited. For example, the Resident Evil games give you a lot of save rooms and plenty of herbs and guns, while the Left 4 Dead games give you three other partners so that you have a fighting chance. In Dead Rising, however, it is you against a horde of zombies with very little chance of survival as well as weapons. The save system was also very limited and cumbersome, so it truly felt like a survival game, and thus many people felt more tense playing it, and games like that tend to be either loved or hated. I personally loved Dead Rising and can't wait to play the sequel.
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09.05.2010 - 00:24 | Shinigami
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09.05.2010 - 01:13 | KPDGaskellAm I the only person to notice Joe said Stillwater and not Stillcreek? Stillwater is from saints row...
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09.05.2010 - 01:59 | Eric the Orange
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09.05.2010 - 02:06 | Shadx
Awesome review, Joe. Been playing this every day since it came out. Very fun, and I can NOT wait for DR2.
Also, there are actually 9 combo weapons in the game.
EDIT: [b]TOTALLY[/b] agree with Pap64 on Dead Rising being about survival, and the time limit and save system are actually GOOD for that, and shouldn't be seen as downsides to the games.
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09.05.2010 - 04:15 | pap64
Oh yes, I completely forgot about the time limit. To me, the time limit feels kind of real. I mean, if the world was to succumb to the zombie apocalypse it is very likely that survivors would race against time since the government would nuke the hell out of the infected areas. Plus with the limited number of supplies it does become a race for your life.
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09.05.2010 - 02:00 | KuohHalf-life: uplink.
It was a demo of the first half-life, it have a separate story and was totally original, but still it was a demo and was free.
Dead rising 2 case 0 is a demo and they are charging you for it, is ok if you don't mind, but there is not need to deny the facts.
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09.05.2010 - 14:22 | VengefulRonin
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09.05.2010 - 02:36 | green_day909mm.. an angry video gamer?? alright, it is original, but still....
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09.05.2010 - 04:12 | pap64
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09.05.2010 - 02:42 | That Guy With Cthulu
So forced replay and a time limit?
I wanted to pre-order Dead Rising 2 for the PC, then saw it uses GFWL and gave up, even though it's rather cheap at 40€.
Case Zero isn't even on the PC's and prolly never will be because Capcom seems to hate us and refuses to give ANY DLC for all of their games on the PC.
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[quote=Thammuz]No, let's be serious, dead rising was a game with a great concept behind, but whose control issues and bullshit weapon degradation shot it in the kneecaps and drowned it into a toilet.
The artificial need for firearms, aggravated by the fact that pointing them was slow and done with the wrong analog stick and a la resident evil, for no apparent reason seeing how the camera was done right, plus the impossibility to take cover contextually and the fact that you only really needed them at very few points in the game, which, except for those points, is strongly melee focused and forces you to carry a fuckload of melee weapons, in an already small inventory, because they break so often it seems you're using the spine of an elderly man with brittle bone disease to clobber zombies rather than a sledgehammer, really made it unplayable to me.[/quote]
Almost everything about this is completely wrong. You don't need firearms for anything in the game except for the convicts, in fact they are pretty useless against zombies.
Witout the weapon degraduation the entire horror concept would be totally lost, and besides that's why the BOOKS which you can use to get over this are in the game.
You are supposed to level up in the game as well, starting from the beginning several times when you die if necessary. This is one aspect some people don't like, but it's intentional. Leveling up gives you more inventory slots, and later on you learn unarmed fighting moves that make weapons almost useless.
[quote]Great concept, i hope they at least iron over the control scheme in the sequel and make it worth a fuck. Artificial need for weapons you'd never use against zombies, like an uzi, i can live with, having to wrestle the controller to get them to aim the fucking psychos on the jeep, all the while being carved by a fucking machine gun because if i take cover i can't shoot and i can't move while aiming, i can not.[/quote]
You aren't really supposed to use the guns, they are intentionally crap in the game. But yes, the convicts are irritating. You don't really have to kill them at all, though, just unlock the shortcut and use that.
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09.05.2010 - 10:59 | Thammuz
[quote]Almost everything about this is completely wrong. You don't need firearms for anything in the game except for the convicts, in fact they are pretty useless against zombies.[/quote]
Exactly why i used "artificial". Firearms are completely superfluous all through the game and nobody would ordinarily pick them up; what better way to enrich a game than throwing in a powerful, dangerous enemy that can't be fought with melee weapons? Enemy that respawns, might i add?
[quote]Witout the weapon degraduation the entire horror concept would be totally lost, and besides that's why the BOOKS which you can use to get over this are in the game.[/quote]
Ok, let's get something straight: If the horror of a game lies in the fact that you might end up unarmed at random points in a fight without any clear idication or sane reason to expect it, the game isn't a survival horror, it's a bad hack'n'slash.
The horror of a zombie apocalypse comes from endless waves of zombies that, rather than overpowering you one on one, rely on you making mistakes because of the panic this situation should provoke and them being too many to hold off indefinitively.
The game fails to recreate the panic and haste a zombie apocalypse should provoke, even with the whole time limit thing, which many didn't like (even though i did), and, being fully aware that players don't actually feel threatened and will, thus, make good decisions 9 times out of 10, it cooks up a bullshit way to put the player in danger via unrealistically fast weapon degradation.
Want to know how they could have implemented it differently? a realistic inventory a la resident evil 4, a stamina system and zombies disarming you (by pushing you around or something, not actually trying to pull your weapons away).
That would have made for a realistic and actually scary game, you would have had to manage your stamina accurately and avoid losing the few weapons you had, instead of simply stacking up on schytes and hoping you could kill enough zombies without magically breaking all the weapons halfway through the level.
[quote]You are supposed to level up in the game as well, starting from the beginning several times when you die if necessary. This is one aspect some people don't like, but it's intentional. Leveling up gives you more inventory slots, and later on you learn unarmed fighting moves that make weapons almost useless.[/quote]
Which is a trifecta of shitty ideas i wasn't even going to touch, but since you bring it up:
1) Experience doesn't make your pockets larger. It might be me, but a "survival horror" should be all about realism, otherwise it's like Fear: no fear because i have my gun and i can use bullet time if i'm too deep in shit.
2) Being able to carry over your leveling up from one playthrough to the next, regardless of how far into the game,...
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09.05.2010 - 19:49 | FredTHAreDYou're complaining about realism in a video game about zombies.
Sorry you couldn't enjoy a game that millions could, but if you want to make a review, how about submitting one to Gamefaqs.
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09.06.2010 - 00:29 | Thammuz
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09.05.2010 - 20:35 | Roker
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09.06.2010 - 00:42 | Thammuz
If you didn't realize, that is my [i]opinion[/i]. It is obvious that it doesn't apply to everyone, if it did the game would be in a bargain bin by now.
I tried to play the game 6 times, total, plus a brief seventh time yesterday night after writing this rant.
It may be me, but the controls suck balls and the game is not scary. There's nothing else to say about it. Even if you do enjoy the game you can't deny they can be frustrating as fuck at some points, the only difference is that when a control system is frustrating, i get pissed off.
Because, to me, it kills any immersion having to remember that you aim with the wrong analog stick every fucking time i try to do it. And no immersion makes the whole "scary" thing impossible.
I know it's a good game. It IS a good game, it's the controls that absolutely ruin it, and even then it is still a good game, if that makes any sense. It's just that i can perfectly understand why one could want to throw it out of a window in a frustration induced blood rage.
And by the way since your post boils down to "you're shit at games" because it implies that my inability to play it isn't due to the shitty controls, i'll have to say that, be that as it may, i've been playing games for 17 years and the only time i remeber being in this same situation was with "Stolen", so i wouldn't think of a PEBKAC issue.
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09.05.2010 - 04:35 | projoe719srise
[color=red][/color] [size=x-large][/size]DON' T FUCK WITH US CAPCOM!!! :grr:
anyway I got the game as you orderd sir, I only played the first game for a little bit but it did catch my intrest but the timelimit part was a turn off for me. being able to restart the game while keeping your stats is what sold it for me I knew it would let me have more freedom with the game but I wonder is there a room or something that lets you save the weapons and items you have on you or do you have to keep making them and finding them from scratch?
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09.05.2010 - 04:49 | Schwarzer RitterThat fork rifle is from The Simpsons.
But the two bladed chainsaw really made me laugh.
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09.05.2010 - 04:50 | projoe719srise
[color=red][/color] [size=x-large][/size]DON' T FUCK WITH US CAPCOM!!! :grr:
anyway I got the game as you orderd sir, I only played the first game for a little bit but it did catch my intrest but the timelimit part was a turn off for me. being able to restart the game while keeping your stats is what sold it for me I knew it would let me have more freedom with the game but I wonder is there a room or something that lets you save the weapons and items you have on you or do you have to keep making them and finding them from scratch?
ps. I too like Chuck better than Frank I guess I'm a sucker for a protect your child story
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09.05.2010 - 05:22 | KMMouse
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09.05.2010 - 06:59 | pap64
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09.05.2010 - 05:44 | SSH
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09.05.2010 - 06:58 | pap64
i wasted £40 on that piece of shit. :angry: