In this installment, we tackle
the majority of Mount Snow! We meet the gloriously awesome Lunar, and we
prepare for the great Athletic Festival! There's so much to do, and so
little time to do it!
The Beastector is just a bunch of misguided heroes. Man, that monolith guy is a dick. :-P
Also, yeah, villains and even plot points sort of show up and leave with no warning whatsoever. It's bizarre, but the whole thing feels really tongue in cheek. ![]()
I very much enjoy the lighthearted feel of this game, and I like how it's one of few games that puts all of its effort into presentation and gameplay, making for a fun experience, if an unconventional one. ![]()
And so, having watched up to parts 3 here... I have to admit that it's a wild ride beign reacquainted with some of these levels and gameplay. I vaguely remembered the nausea-stages and their disorienting 3D-effects, but I did not recall the Beastectors actually being "heroes" sent to defeat Marina for the destruction she wrought. I DO remember that I thought it was really weird how those two crocodile dudes, Migen and Son, where basically just introduced without any backstory or explanation as to who the heck they were.
"about it), and while Migen and Lunar were really fun battles, the Beastectors mecha-forms are simply sublime~.
That aside, seeing this is such a nostalgic blast. The way each stage is almost like it's own little mini-game, which in modern times would just be woven into one big stage, is really a fashinating look at game design of yesteryear. All the things you can grab and shake, the brief and silly "plot" interludes, how very gullible and easily led the Clancers seem to be and how Marina seem to be perfectly willing to kill what looks like baby Clancers if they are in her way... this game is a trip or two, alright. I am looking forward to what's to come though, the match is something I recall being really good (even if it's a bit jarring to just hear that the kindly old guy died and then everyone are just "WELP LIFE GOES ON