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Thoughts

Posted by on in Thoughts

Hey hey its Justin here, welcome to another side blog the blogs between the blogs. Well guys the AI Arc is almost finish and this week we’re looking at the smallest member of the AI girls Chibi Isis.

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Posted by on in Thoughts

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Posted by on in Thoughts

What’s up everyone Justin again welcome to another side blog the blogs between the blogs. This week we’re walking on the ninja side of things and taking a look at Yin-Yang.

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Posted by on in Thoughts

I'm a bit late to the party on this one. Or to be more precise I was on my way to buy food for my pet unicorn when I saw two dudes fighting and third one vomiting over petunias in front of the house where said party was held and decided to pop in uninvited.I didn't want to blab about games twice in a row and even had all brand new and shiny „Hollywood, TV and Internet“ rant almost done and ready when this bug crawled up my ass and hatched eggs and got all comfortable and stuff so I rearranged my bitching priorities a bit. Said bug even had nothing to do with „MGS:Ground Zeroes“ but with re-release of „The Last Of Us“ for PS4 but more about that later on.

 Firstly here you wont find me screaming betrayal over the length of the „MGS:Ground Zeroes“ and honestly I think parties on both sides of that particular dead horse have ,by this point, crawled so far from reality that average consumer should stay well clear of them.There are some that claim that there are „hours upon hours“ of content in game and there sure are, but only if you lick each and every speck of dirt in that micro-cosmos, then send it for analysis,then wait for results and then frame said results and hang them on the wall next to your degree from Bullshit University.Others scream on how „game can be beat in under 10 minutes“ and they are also correct, most of us interested watched You Tube videos of people doing it. However most of the people don't play games that way and well,in my humble opinion, they shouldn't.At the end of the day you could speed run Skyrim in few hours and miss entire point of the game in process. In my estimate,depending on skill level and interest of each player, there is on average 3-6 hours of playtime in Ground Zeroes and (again in my opinion) while it falls really close to the unacceptable considering price point it's still not there yet. Sad fact of the matter is that this is not only unprecedented but actually pretty common occurrence these days, there is number of titles out there that sport lofty name of full fledged release (read 60$ or your local equivalent) and are around 4 hours long. That is something we need to get up in arms a lot more often if we want industry to pay attention, not only when it happens to one of few franchises we give damn about. Still while Ground Zeroes stand head and shoulders above competition there, mere fact that there could be drawn any kind of parallel between it and shovelware dirt like, say Battleship the Game feels like punch in the face.

 So where length of the Ground Zeroes is controversial it's presentation is anything but,even most bitter haters of this release can't deny that it's damn gorgeous looking game. First time in over five years I was drooling over graphic, pretty damn embarrassing if you consider that I played through Metro:Last Light twice and I haven't noticed how good it looks. More important then look of the game (and again in my opinion) is that damn thing actually works smoothly and for most part without any glitches, also I recognize that it's pretty damn sad I need to praise the game for not crashing on me once. Something that should be considered normal is pushed, by common industry practice of releasing near unplayable schlock that is patched post release, to praiseworthy feat.Pathetic.

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Posted by on in Thoughts

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Posted by on in Thoughts

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Hits: 198 0 Comments

Posted by on in Thoughts

Hey guys its Justin again welcome to another side blog the blogs between the blogs. This week we’re looking at the badass AI girl herself Shizuku.

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Posted by on in Thoughts

So hey, sorry about that. To quote Soundgarden, "I've been away for too long". But, nonetheless, I have come back! I've come back to lay out a few changes and things, hence the title. So, before you all collapse at your keyboards from boredom, let's get on with it...

First I just wanna say thanks for reading these blogs. I'm guessing since the numbers have been fairly steady for the most recent blogs (Bar a couple) that it's the same people each month, which (I guess) means I've developed a kind of fanbase. So, if I am right about that, thank you to my fanbase for reading. If I'm wrong, then how much of a fool do I look now?

The changes that are coming are quite big, come to think of it. From now on pretty much all my blogs will be music-based with only the occasional movie or TV-based blog here and there. If this has annoyed anyone that reads my blogs, then I apologise. The reason for my change of blog subject is pretty much just because in the months since my last blog I've become more interested in music to the point of writing more than twenty songs (Might be twenty on the dot, not sure) and trying to form a band, the latter failing miserably. I've become friends with people because of music, some of my mates are actually in a band together, and now buying a record or CD has become a much bigger thing for me than going to the movies. Plus, I can get around three records/CDs with the same money I'd have to spend on a single movie ticket.

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Posted by on in Thoughts

Hey guys Justin here welcome to another side blog the blogs between the blogs. Seeing as how we’re in the AI arc I thought it be a good idea if I introduce the AI girls to you and go more in-depth into explaining their personalities, what inspired them, what they represent, and what they look and sound like. Since I just got done doing a review with Mira let’s take a look at her first.

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Posted by on in Thoughts

News of „Irrational Games“ downsizing (or disbanding whichever you prefer) was kind of a big deal few months ago, their last game was both critically acclaimed and sold reasonably well so Ken Levine's decision to break off with 15 chosen members and work on smaller projects was a bit of surprise. Of course critics and fans over the globe cried out in unison only important question. What does that mean for Bioshock franchise? I imagine that question certainly weighted heavily on minds of many people that lost their job that day, unemployment would be so much duller without prospect of next Bioshock entry. Our fears were quickly dispersed by publisher who assured us that their money making machine will certainly see it's next entry and that will be labor of love... love for fans not that dirty, dirty profit of course.And I asked... Why?

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Tagged in: Bioshock games rants
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