Toy Review: Micro Machines
Written by The Other Guy Saturday, 14 June 2008 02:19
THE DAYS OF DISCO MICRO
I have a cousin who got married and decided to have kids of his own -- two tiny brothers, to be precise. So the older I get, the more cousins I accumulate. It's like rings on a tree, or bags under my eyes, or chins on my face. Only, you know, these are cute -- unlike the bags. And they’re small -- unlike the chins. And they should be just right until about the age of thirteen. Then, if they're anything like me, they should be avoided until they get out of college and are ready to reenter society. The littlest brother in this cousin cavalcade arrived a year ago, which means it's birthday present time. Or, as I like to call it: “The time to make amends for all those other birthdays.”
So I'm wandering through my local Toys'R'Us, spending only as long as I need in the baby section because, like all guys, I’m allergic to pastels. After running into the fifth giant Elmo poster (seriously, the fuzzy red freak’s face is plastered in so many places that I started to wonder if I hadn’t stumbled into some sort of Muppet North Korea), I decided to search elsewhere. That's when I noticed something missing from the shelves. It's a big thing, or I should say, small, and it used to have its own giant section in every toy store across the nation. Not finding it, I got curious and asked.
ME: "Hey, where's the Micromachines?"
For those of you who don't remember, Micro Machines were basically miniaturized cars and playsets that were everywhere from the mid 1980s through the early 90s. And when I say miniaturized, I mean miniaturized! Hot Wheels? Fat asses! Tonka trucks? Blimpin’ Orcas! These things were so small that carpenter ants could drive them from your kitchen to your lawn and still get three inches to the milliliter on a couple of cents. And the only thing you could do about it? Install a toll at the doggie door. They were made by Galoob, a company that sounds like a Danish euphemism for snot. And what's more, they were every parent's worst nightmare. I mean, you know those warnings on products? Caution! Choking Hazard: Some parts maybe too small for children under 3? Well, that was whole product! They may as well have put a warning on the box that said, "Caution! This will kill your kid, no question about it." Now, some may call choking to death on a 3 cm long 1969 Dodge Charger a tragedy. Me? I call it natural selection. Seriously, we’ve gone years now without Micro Machines, and since then what have we got? Lower test scores, an increase in violent crime, and eight years of George W. Bush. That’s why I recommend all kids be handed dangerously prickly shards of easily digestible Micro metal, and whatever happens, happens. It’s the universe’s way of balancing itself out, and really the only sane thing to do. And it’s precisely for those reasons that I’m sure I’ll be nominated for a Nobel Peace Prize any day now. But enough about me… back to the store:
CLERK: "The what?"
ME: "Micro Machines! You know, the little cars. I was shopping for a baby gift and I realized I didn't see any Micro Machines around here."
CLERK: "You're not buying that for a baby, are you?"
ME: "Well, not AGAIN. But now that the statute of limitations is up and my relatives’ medical bills are paid off, I figure it’s safe for me to buy toys for toddlers again.”
CLERK: "Well I haven't seen those in years. They've been discontinued."
ME: "What!? But why!?"
CLERK: "I don't know. Probably because kids kept choking on them."
ME: "Yeah, that's what made them great! How else are we supposed to know which kids are worthy of propagating? The survival of the species is at stake! If we’re ever to evolve, we have to know which ones will live… and which ones... must die."
CLERK: "Sir, I'm going to have to ask you to leave."
ME: "Please show me where it's written that adults can't wander aimlessly around a children's toy store?"
Then he showed me exactly where it was written that adults couldn't aimlessly wander around a children's toy store. Really, it was pretty big -- right above the cash register. Not sure how I missed it.
ME: "A pox on you! You purveyors of lead base painted Peking produced baubles!"[i]
Then I spat at his feet. And then he made me clean it up. But I did so grumblingly, and thus had the upper hand. Then I told him he could kiss my hairy Giraffe and stormed out of there -- stopping only to fill out the store's Win a Disney Cruise Contest (out of spite).
Maybe I'd be a little less belligerent if Micro Machines hadn't played such an important role in my childhood. I mean, you have to remember, before 1988 most kids didn't have Nintendo. An assortment of tinker toys and the occasional Atari 2600 was it. Unless, of course, you had a television. In which case, you were treated to what was one of the greatest ad campaigns ever.
It starred John Moschita Jr., America's greatest meth success story and fastest talking man in the world. In it, he extolled the virtues of “Micro Machines, Micro Machines, Micro Machines!!!” Cause, you know, once wasn't enough. It normally took three times to arouse us out of our Cocoa Puffs stupor. I don't know how many TV spots he had, but Saturday mornings were just chock full of the manic, mustached micro-pusher. Each time he'd pop up in his silly cap and Technicolor NASCAR hand-me-down jumpsuit, looking kinda like a one-man pit crew for Rainbow Brite. Then he'd tell you everything you needed to know about Micro Machines, Galoob, the theory of Atlantis, and the secret of cold fusion all before you could say, "Ka-ching!" It was like three commercials in one -- and in half the time! If only everybody in TV land was on meth, commercials would be six seconds long and Lost would be over in one season.
Apart from their ad campaign, Micro Machines were also insanely inventive. I remember the first time I saw a Micro Machines playset back in 1987. I went to my friend's house and he pulled out this plain looking plastic toolbox.
It looks like an ordinary toolbox,” he said. “Right?”
"Yeah," I said.
To which he replied, "Now look!" Then he unlocked the latch and flipped open the top, revealing a scale model of a full sized city complete with airport, emergency departments, marina, night-club, gas station, river, and miniature Golden Gate bridge.
My God, I thought. What sort of devilry is this!? "Witch! Witch!" I screamed, and pelted him with rocks. Once he regained consciousness, we both had a good laugh, and six short months later I was allowed back into his house. From that point on, I was hooked.
Oh, and how easy their transformative playsets made it, too. Car batteries would turn into airports. Gas cans into national parks. The oil tins morphed into lube shops. The car wax became car washes. The snozz berries tasted like snozz berries.[ii] It was like that scene in Big where Tom Hanks’ man-child complains about the robot that turns into a building: “I don’t get it… it’s boring… let’s make it a bug!” Well somebody at Galoob, God bless them, sat at a Jiffy Lube, stoned out of their mind, and thought, “A can of gas? Bullcrap! Let’s turn that SOB into the fucking Grand Canyon!” And not only was it done, but let me tell you, it was the closest thing I’d ever get to car maintenance again in my life. Seriously, my can of Penzoil doesn’t transform into a Fish’n’Chips place? Screw that. I’m going to Midas.
Of course, part of the allure of Micro Machines was the misguided conception that you were getting more for your money. After all, being a kid wasn't always about having the biggest stuff. Half the time, it was about having the most stuff. And Micro Machines filled that void quite nicely. Like primitive Pokemon for Department of Transportation enthusiasts, the mantra was "Gotta collect them all." This meant grabbing a series of miniature playsets which you could snap together to form a larger municipality. It was like Voltron meets Simcity. And if you had a god complex like me, this was a dream come true. Connect set after set across your whole den and create your own micro-universe. Pair them with other toysets, and create your own fucked up fantasyland! I had Micro Machines in one corner, Lincoln Logs in another, Legos along the wall, a Brio railroad bringing up the rear, and -- for no good reason – the Ghostbusters firehouse in the middle. Just how I managed to reconcile impossibly huge wild west log cabins with miniaturized 20th century skyscrapers is a bit of mystery -- but I do remember operating under the assumption that all Micro Machines had a flux capacitor. Oh, and time traveling makes you small… or bigger. I forget. Except for the Ghostbusters. They were always huge. Why? Because that Stay Puft Marshmallow fluff they got soaked in at the end of the movie had mutant powers. (Hey, I was eight. My diet consisted of Fruit Roll Ups and Hostess Cupcakes. I'm surprised I made any sense at all!)
Of course, worlds of this magnitude took an obscenely long time to build. That’s because Micro Machine playsets were long, laborious affairs requiring a gazillion decals, four hundred seventy-two snap on parts, and that one piece that would never quite fit back in the case properly so you couldn’t close it.[iii] It was worse than setting up a game of Risk. This must’ve driven my parents mad -- and I distinctly remember the day when my dad gave up on fatherhood altogether and tossed me the unopened playset box, saying, “Here. Happy Birthday. Now build it yourself.” I never felt more like a man. And I never would again either… (Sadly, mine is a shallow, decalless adulthood).
As the years grew on, I grew more and more bold. Finally, my greatest creation spanned three rooms, two couches, and a lazy boy chair. It was a lego-micro-machine metropolis the likes of which you only see in the most warped minds of America’s greatest glue sniffing sci-fi writers -- or in present day Tokyo. It took a whopping seven days to build. And my brother destroyed it in seven seconds – before I could get a picture. And for that, he still has a Micro Machine shaped dent imbedded in his skull.[iv]
Eventually, the day would come when I’d grow out of Micro Machines. Other things grabbed my attention – such as legos, card collecting, and increasingly more advanced playthings (like girls).[v] With the advent of Super Nintendo and PC-CD ROM games, my tinker toy craze died for good. With it went the scores of chokeably delicious metal cars and their insanely complicated fold-out labyrinths that my imagination used to call home. I never knew they’d be gone for good. How could I?
Unfortunately, the bottom eventually fell out of the mini-motor industry, and Micro Machines vanished after Galoob was bought out by Hasbro (or, as I like to call them, HasBLOW). Why Michael Moore didn’t make a movie about this, I’ll never know. But it sure would’ve been a lot better served than Roger & Me. Some attempts were made to resurrect the franchise in 2002, but they were lame and halfhearted at best. A go was made to shrink the Star Wars vehicles. But, while not the worst idea, the thought of Vader’s Tie Fighter getting stuck next to my miniature Jeep Wrangler on the 405 heading into Orange County just seems kind of weird. And let’s face it, Star Wars is many things. But small? Not one of them. If I want a Star Destroyer in my home, I want it to be the size of a large meat freezer. I want something so big that all the kids in my neighborhood cower in fear as I threaten to blow their shitty little ice moons halfway to Dagobah. You can’t do that with something that fits in your pocket! A star destroyer the size of dime is a prelude to a schoolyard beatdown and nothing more.
The other attempts were strange European knock-offs: the yitty-bitty Yugo, the infinitesimal Fiat, the Ford Prefect. Many were military themed (see my Star Wars argument for why that brilliant idea didn’t work). The rest were just cars that seemed to have no basis in reality whatsoever. And that one hurt the most cause Micro Machines always prided itself on scaling down real-life vehicles. As John Moschita Jr. always said at the end of every commercial: “Remember, if it doesn’t say Micro Machines, it’s not the real thing!” Which is really kind of funny – since the real thing would be a two ton hunk of vulcanized rubber and polished metal costing upwards of $18,000 (give or take the options) -- but the point still holds!
Years after Micro Machines went off the shelves and where are we now? Today, the “real thing” is a national infrastructure where bridges collapse on a whim, Detroit is still the tenth circle of hell, our cars still can’t fly, and gasoline may well be pushing 5 dollars a gallon before the year is out. Perhaps it’s best, then, that Micro Machines doesn’t come back. It wouldn’t be the same. They came from a more innocent time.
That’s why I’m giving my baby cousin a gift that will be forever sweet, timeless, and pure of heart…
Grand Theft Auto 4.
You’re welcome little buddy. You’re welcome.
Note: I am immensely indebted to the Micro Machines World site at www.m-m-world.com for these images. Go there. Show your support. Let them know that they may take our freedom, but they’ll never take our Micros!
[i] Actually, it was more like, “Kiss my ___ you ___ ____ ____and eat my _____ before ____ my ____ on a bed of hot _____ _____ ______ _____. You look like a _____ banana cream pie that ____ his ____ mother in the ____ and ____ ____ ____ on a____ hot dog maker!” Note: I probably would’ve told him what he could do with the banana cream pie, but there were children present. So I held back.
[ii] And if you don’t know what a snozz berry is, there’s a chocolatier waiting to cut your tongue out and feed it to an Oompa Loompa.
[iii] Seriously, I think the guys back at the factory were trying to screw with our heads.
[iv] No, really. Why do you think he wears that stupid gray Confederate cap all the time? Nostalgia Critic fashion statement my ASS.
[v] Which I still have yet to master. Really, just ask them -- they’re pretty forthcoming.
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06.14.2008 - 15:12 | ghosthead
i loved micro machines. what was best was the cars that light up, and the ones with even smaller cars inside, so small that if you ate it in about 3 seconds it would fall out you ass, no joke.
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06.20.2008 - 11:21 | SMcCall64
After reading that Micro Machines were discontinued in this article, I wish I hadn't sold mine at a garage sale I had. :'(
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09.11.2008 - 15:06 | Bagu
Everybody had micro machines. And subsequently, everyone knew who the speed talking guy from the commercials was. Even if we called him as such.
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08.09.2009 - 13:50 | jnkns_chrstphr
It sucks anal proabing monkey dick that they discontinued a very important part of my childhood and theres nothing these butt fuckin brady bunch can do to replace suck a huge gap for such a small thing! Just thought id get that off my chest
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09.06.2009 - 11:30 | rohanzap
Oh god that was a nostalgic trip and a half.
I actually feel really depressed that they discontinued micro machines.
They were the best! Just clicking on the link you provided for the Micro Machines World site allowed me to find what playsets i had. The 1994 toolbox city and the Super Van city. Once i saw those pictures the memories just came flooding back.I dont know if i still have the sets around... i mean i keep on finding the odd bit like part of a skyscraper from the toolbox (which i think is long gone). The van is surely still around though.
And am i the only one who remembers the old Micro Machines game on the PS1? That was a great game back in the day. Racing over a breakfast table... i need a minute...nostalgic overload.
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Excellent retrospective, I throughly enjoyed that. I used to collect Matchbox cars and I used to have enough roads to create a small city. Normally I'd have some sort of race. My fondest memory was making this track go all around the living room, into the back garden and back into the living room again - which took up a large amount of the bungalow I take residence in. I should also mention that this game was played with my brother and the car's movement would be decided by a dice roll. If it got a one, my borther would shout "Ooh, it's stalled!" Ingenious.
The Matchbox cars in my collection was huge. The box probably weighed the same as a gold brick. I recall collecting the limited Batman and Robin cars back when I liked that film (don't kill me, please...) and the grand-daddy of them all, the Dodge Viper. The car owns everything. Blue car, with two go-faster stripes over the top. Perfection, thy name is Viper.